Core: Remove a few warnings (unused variables), clean up tabs whitespaces

This commit is contained in:
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2011-06-23 09:13:58 +02:00
parent 33f3397976
commit f7b0e58a14
8 changed files with 23 additions and 23 deletions
@@ -75,13 +75,13 @@ class boss_rajaxx : public CreatureScript
events.ScheduleEvent(EVENT_THUNDERCRASH, 12000); events.ScheduleEvent(EVENT_THUNDERCRASH, 12000);
} }
void JustDied(Unit* killer) void JustDied(Unit* /*killer*/)
{ {
//SAY_DEATH //SAY_DEATH
_JustDied(); _JustDied();
} }
void EnterCombat(Unit* victim) void EnterCombat(Unit* /*victim*/)
{ {
_EnterCombat(); _EnterCombat();
} }
@@ -872,7 +872,7 @@ class spell_pool_of_tar : public CreatureScript
me->CastSpell(me, SPELL_BLAZE, true); me->CastSpell(me, SPELL_BLAZE, true);
} }
void UpdateAI(uint32 const diff) {} void UpdateAI(uint32 const /*diff*/) {}
}; };
CreatureAI* GetAI(Creature* creature) const CreatureAI* GetAI(Creature* creature) const
@@ -449,7 +449,7 @@ class spell_ignis_slag_pot : public SpellScriptLoader
aurEffCaster->CastSpell(target, SPELL_SLAG_POT_DAMAGE, true); aurEffCaster->CastSpell(target, SPELL_SLAG_POT_DAMAGE, true);
} }
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{ {
if (GetTarget()->isAlive()) if (GetTarget()->isAlive())
GetTarget()->CastSpell(GetTarget(), SPELL_SLAG_IMBUED, true); GetTarget()->CastSpell(GetTarget(), SPELL_SLAG_IMBUED, true);
@@ -686,7 +686,7 @@ class mob_boombot : public CreatureScript
} }
} }
void UpdateAI(uint32 const diff) void UpdateAI(uint32 const /*diff*/)
{ {
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -1057,7 +1057,7 @@ class achievement_nerf_gravity_bombs : public AchievementCriteriaScript
public: public:
achievement_nerf_gravity_bombs() : AchievementCriteriaScript("achievement_nerf_gravity_bombs") { } achievement_nerf_gravity_bombs() : AchievementCriteriaScript("achievement_nerf_gravity_bombs") { }
bool OnCheck(Player* source, Unit* target) bool OnCheck(Player* /*source*/, Unit* target)
{ {
if (!target || !target->GetAI()) if (!target || !target->GetAI())
return false; return false;