Core: Remove a few warnings (unused variables), clean up tabs whitespaces

This commit is contained in:
click
2011-06-23 09:13:58 +02:00
parent 33f3397976
commit f7b0e58a14
8 changed files with 23 additions and 23 deletions
@@ -75,13 +75,13 @@ class boss_rajaxx : public CreatureScript
events.ScheduleEvent(EVENT_THUNDERCRASH, 12000);
}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
//SAY_DEATH
_JustDied();
}
void EnterCombat(Unit* victim)
void EnterCombat(Unit* /*victim*/)
{
_EnterCombat();
}
@@ -872,7 +872,7 @@ class spell_pool_of_tar : public CreatureScript
me->CastSpell(me, SPELL_BLAZE, true);
}
void UpdateAI(uint32 const diff) {}
void UpdateAI(uint32 const /*diff*/) {}
};
CreatureAI* GetAI(Creature* creature) const
@@ -449,7 +449,7 @@ class spell_ignis_slag_pot : public SpellScriptLoader
aurEffCaster->CastSpell(target, SPELL_SLAG_POT_DAMAGE, true);
}
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->isAlive())
GetTarget()->CastSpell(GetTarget(), SPELL_SLAG_IMBUED, true);
@@ -314,7 +314,7 @@ class boss_xt002 : public CreatureScript
// Need this so we can properly determine when to expose heart again in damagetaken hook
if (me->GetHealthPct() > (25 * (4 - _heartExposed)))
++_heartExposed;
_healthRecovered = true;
}
}
@@ -453,7 +453,7 @@ class mob_xt002_heart : public CreatureScript
{
xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetMaxHealth());
xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
damage = 0;
damage = 0;
}
}
@@ -576,14 +576,14 @@ class mob_pummeller : public CreatureScript
DoCast(me->getVictim(), SPELL_TRAMPLE);
_trampleTimer = TIMER_TRAMPLE;
}
else
else
_trampleTimer -= diff;
if (_uppercutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_UPPERCUT);
_uppercutTimer = TIMER_UPPERCUT;
}
}
else
_uppercutTimer -= diff;
}
@@ -686,7 +686,7 @@ class mob_boombot : public CreatureScript
}
}
void UpdateAI(uint32 const diff)
void UpdateAI(uint32 const /*diff*/)
{
if (!UpdateVictim())
return;
@@ -719,7 +719,7 @@ class mob_life_spark : public CreatureScript
struct mob_life_sparkAI : public ScriptedAI
{
mob_life_sparkAI(Creature* pCreature) : ScriptedAI(pCreature)
{
{
}
void Reset()
@@ -1033,7 +1033,7 @@ class achievement_nerf_engineering : public AchievementCriteriaScript
{
if (!target || !target->GetAI())
return false;
return !(target->GetAI()->GetData(DATA_HEALTH_RECOVERED));
}
};
@@ -1057,7 +1057,7 @@ class achievement_nerf_gravity_bombs : public AchievementCriteriaScript
public:
achievement_nerf_gravity_bombs() : AchievementCriteriaScript("achievement_nerf_gravity_bombs") { }
bool OnCheck(Player* source, Unit* target)
bool OnCheck(Player* /*source*/, Unit* target)
{
if (!target || !target->GetAI())
return false;