Core: Remove a few warnings (unused variables), clean up tabs whitespaces
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@@ -181,8 +181,8 @@ class CharacterCreateInfo
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friend class Player;
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protected:
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CharacterCreateInfo(std::string name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
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WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
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CharacterCreateInfo(std::string name, uint8 race, uint8 cclass, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId,
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WorldPacket& data) : Name(name), Race(race), Class(cclass), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair),
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OutfitId(outfitId), Data(data), CharCount(0), Stage(0)
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{}
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@@ -921,7 +921,7 @@ class WorldSession
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{
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return _allowedCharsToLogin.find(lowGUID) != _allowedCharsToLogin.end();
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}
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// this stores the GUIDs of the characters who can login
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// characters who failed on Player::BuildEnumData shouldn't login
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std::set<uint32> _allowedCharsToLogin;
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