SQL: Characters db storage type cleanup No. 7 (final) - Note:

- It is _strongly_ recommended to extensively test the recent changes before applying them to live data

- To fully resync the character db layout with TC releases it is recommended to dump the characters table with
mysqldump --no-data characters > characters_database_livedata.sql
and use a diff tool to compare it against sql/base/characters_database.sql
This commit is contained in:
leak
2011-01-20 02:11:49 +01:00
parent c59ea4726e
commit f7af49291b
16 changed files with 108 additions and 50 deletions
@@ -260,7 +260,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
return;
}
Field *fields = result->Fetch();
uint32 type = fields[0].GetUInt32();
uint32 type = fields[0].GetUInt8();
// if guild petition and has guild => error, return;
if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
@@ -394,7 +394,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
if (result)
{
Field* fields = result->Fetch();
type = fields[0].GetUInt32();
type = fields[0].GetUInt8();
}
else
{
@@ -614,7 +614,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
return;
Field *fields = result->Fetch();
type = fields[0].GetUInt32();
type = fields[0].GetUInt8();
sLog->outDebug("OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
@@ -716,7 +716,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
Field *fields = result->Fetch();
ownerguidlo = fields[0].GetUInt32();
name = fields[1].GetString();
type = fields[2].GetUInt32();
type = fields[2].GetUInt8();
}
else
{