Use ToTempSummon() in a case instead of a C style cast.

Use correct Unit::GetCreature() instead of Unit::GetUnit() with casting the object to Creature pointer.
Remove some usless casts.
Fix a possible crash in pyrewood_ambushAI.

TODO: Remove ugly cast macros(like CAST_PLR(), CAST_CRE()) from scripts and use the correct ToX() functions(like ToPlayer(), ToCreature()).

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-04-01 19:09:56 +02:00
parent 9f544d2f93
commit f78b766705
10 changed files with 16 additions and 15 deletions
@@ -254,7 +254,8 @@ struct pyrewood_ambushAI : public ScriptedAI
if (PlayerGUID)
{
pPlayer = Unit::GetPlayer(PlayerGUID);
pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer);
if (pPlayer)
pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer);
} else
pTarget = m_creature;
+1 -1
View File
@@ -672,7 +672,7 @@ struct npc_nesingwary_trapperAI : public ScriptedAI
if (go_caribou && go_caribou->GetTypeId() == TYPEID_GAMEOBJECT)
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
if (TempSummon *summon = (TempSummon*)m_creature)
if (TempSummon *summon = m_creature->ToTempSummon())
if (summon->isSummon())
if (Unit *pTemp = summon->GetSummoner())
if (pTemp->GetTypeId() == TYPEID_PLAYER)
@@ -1073,8 +1073,8 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
{
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
Creature* pShadron = NULL;
Creature* pSartharion = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SARTHARION)));
if (Creature* pShadron = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SHADRON))))
Creature* pSartharion = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SARTHARION));
if (Creature* pShadron = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SHADRON)))
//if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
pSartharion->CastSpell(m_creature, SPELL_GIFT_OF_TWILIGTH_SAR, true);
@@ -1116,14 +1116,14 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
{
//not solo fight, so main boss has deduff
Creature* pDebuffTarget = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SARTHARION)));
Creature* pDebuffTarget = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SARTHARION));
if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SAR);
}
else
{
//event not in progress, then solo fight and must remove debuff mini-boss
Creature* pDebuffTarget = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_SHADRON)));
Creature* pDebuffTarget = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SHADRON));
if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA);
}
@@ -1171,7 +1171,7 @@ struct mob_acolyte_of_vesperonAI : public ScriptedAI
// remove twilight torment on Vesperon
if (pInstance)
{
Creature* pVesperon = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_VESPERON)));
Creature* pVesperon = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_VESPERON));
if (pVesperon && pVesperon->isAlive() && pVesperon->HasAura(SPELL_TWILIGHT_TORMENT_VESP))
pVesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
@@ -333,7 +333,7 @@ struct mob_collapsing_starAI : public ScriptedAI
{
mob_collapsing_starAI(Creature *pCreature) : ScriptedAI(pCreature)
{
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;
@@ -23,7 +23,7 @@ The teleporter appears to be active and stable.
bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
{
ScriptedInstance *pInstance = (ScriptedInstance *) pGO->GetInstanceData();
ScriptedInstance *pInstance = pGO->GetInstanceData();
if(!pInstance) return true;
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Expedition Base Camp", GOSSIP_SENDER_MAIN, BASE_CAMP);
@@ -723,7 +723,7 @@ struct mob_palehoof_orbAI : public ScriptedAI
{
pNext->RemoveAurasDueToSpell(SPELL_FREEZE);
pNext->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_ATTACKABLE_1|UNIT_FLAG_OOC_NOT_ATTACKABLE);
((Unit*)pNext)->SetStandState(UNIT_STAND_STATE_STAND);
pNext->SetStandState(UNIT_STAND_STATE_STAND);
pNext->SetInCombatWithZone();
pNext->Attack(pNext->SelectNearestTarget(100),true);
@@ -344,7 +344,7 @@ struct boss_ymironAI : public ScriptedAI
void DespawnBoatGhosts(uint64& m_uiCreatureGUID)
{
if (m_uiCreatureGUID)
if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, m_uiCreatureGUID))
if (Creature* pTemp = Unit::GetCreature(*m_creature, m_uiCreatureGUID))
pTemp->DisappearAndDie();
m_uiCreatureGUID = 0;
@@ -349,7 +349,7 @@ struct mob_ichor_globuleAI : public ScriptedAI
{
if (pInstance)
{
if (Creature* pIchoron = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ICHORON))))
if (Creature* pIchoron = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ICHORON)))
{
if (m_creature->IsWithinDist(pIchoron, 2.0f , false))
{
@@ -367,7 +367,7 @@ struct mob_ichor_globuleAI : public ScriptedAI
void JustDied(Unit* pKiller)
{
DoCast(m_creature, SPELL_SPLASH);
if (Creature* pIchoron = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ICHORON))))
if (Creature* pIchoron = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_ICHORON)))
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED);
}
@@ -252,7 +252,7 @@ struct mob_ethereal_sphereAI : public ScriptedAI
{
if (pInstance)
{
if (Creature* pXevozz = ((Creature*)Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_XEVOZZ))))
if (Creature* pXevozz = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_XEVOZZ)))
{
float fDistance = m_creature->GetDistance2d(pXevozz);
if (fDistance <= 3)
+1 -1
View File
@@ -277,7 +277,7 @@ struct npc_gurgthockAI : public ScriptedAI
for(std::list<uint64>::iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, *itr))
if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
if (pTemp)
pTemp->RemoveFromWorld();
}