Whitespace cleanups...
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@@ -1978,10 +1978,10 @@ struct WorldStateSounds
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struct WorldStateUI
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{
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uint32 ID; // 0
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uint32 map_id; // 1 Can be -1 to show up everywhere.
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uint32 zone; // 2 Can be zero for "everywhere".
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uint32 map_id; // 1 Can be -1 to show up everywhere.
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uint32 zone; // 2 Can be zero for "everywhere".
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uint32 phaseMask; // 3 Phase this WorldState is avaliable in
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uint32 icon; // 4 The icon that is used in the interface.
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uint32 icon; // 4 The icon that is used in the interface.
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char* textureFilename; // 5
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char* text; // 6-21 The worldstate text
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char* description; // 22-38 Text shown when hovering mouse on icon
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