Core: Codestyle clean-up
"plr"->player Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
@@ -2847,7 +2847,7 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode
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if (target->GetTypeId() == TYPEID_UNIT)
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target->SetFlying(apply);
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if (Player* plr = target->m_movedPlayer)
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if (Player* player = target->m_movedPlayer)
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{
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// allow flying
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WorldPacket data;
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@@ -2857,7 +2857,7 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode
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data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
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data.append(target->GetPackGUID());
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data << uint32(0); // unk
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plr->SendDirectMessage(&data);
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player->SendDirectMessage(&data);
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}
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}
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@@ -3246,16 +3246,16 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp,
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// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
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if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK && (apply || (!target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !target->HasAuraType(SPELL_AURA_FLY))))
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{
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if (Player* plr = target->m_movedPlayer)
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if (Player* player = target->m_movedPlayer)
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{
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WorldPacket data;
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if (apply)
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data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
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else
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data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
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data.append(plr->GetPackGUID());
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data.append(player->GetPackGUID());
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data << uint32(0); // unknown
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plr->SendDirectMessage(&data);
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player->SendDirectMessage(&data);
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}
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}
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@@ -5394,9 +5394,9 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
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if (target->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* plr = (Player*)target;
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Player* player = (Player*)target;
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if (plr->getClass() != CLASS_DEATH_KNIGHT)
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if (player->getClass() != CLASS_DEATH_KNIGHT)
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return;
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uint32 runes = m_amount;
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@@ -5405,17 +5405,17 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
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{
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for (uint32 i = 0; i < MAX_RUNES && runes; ++i)
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{
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if (GetMiscValue() != plr->GetCurrentRune(i))
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if (GetMiscValue() != player->GetCurrentRune(i))
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continue;
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if (!plr->GetRuneCooldown(i))
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if (!player->GetRuneCooldown(i))
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{
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plr->AddRuneByAuraEffect(i, RuneType(GetMiscValueB()), this);
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player->AddRuneByAuraEffect(i, RuneType(GetMiscValueB()), this);
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--runes;
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}
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}
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}
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else
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plr->RemoveRunesByAuraEffect(this);
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player->RemoveRunesByAuraEffect(this);
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}
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void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -4330,9 +4330,9 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return SPELL_CAST_OK;
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Player* plr = (Player*)m_caster;
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Player* player = (Player*)m_caster;
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if (plr->getClass() != CLASS_DEATH_KNIGHT)
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if (player->getClass() != CLASS_DEATH_KNIGHT)
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return SPELL_CAST_OK;
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SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(runeCostID);
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@@ -4356,8 +4356,8 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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{
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RuneType rune = plr->GetCurrentRune(i);
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if ((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
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RuneType rune = player->GetCurrentRune(i);
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if ((player->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
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runeCost[rune]--;
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}
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@@ -5344,11 +5344,11 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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case 64142: // Upper Deck - Create Foam Sword
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* plr = unitTarget->ToPlayer();
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Player* player = unitTarget->ToPlayer();
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static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0};
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// player can only have one of these items
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for (uint32 const* itr = &itemId[0]; *itr; ++itr)
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if (plr->HasItemCount(*itr, 1, true))
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if (player->HasItemCount(*itr, 1, true))
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return;
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DoCreateItem(effIndex, itemId[urand(0, 4)]);
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return;
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@@ -6155,15 +6155,15 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
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mana = CalculatePctN(m_caster->GetMaxPower(POWER_MANA), damage);
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}
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Player* plr = m_caster->ToPlayer();
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plr->ResurrectPlayer(0.0f);
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Player* player = m_caster->ToPlayer();
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player->ResurrectPlayer(0.0f);
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plr->SetHealth(health);
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plr->SetPower(POWER_MANA, mana);
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plr->SetPower(POWER_RAGE, 0);
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plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY));
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player->SetHealth(health);
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player->SetPower(POWER_MANA, mana);
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player->SetPower(POWER_RAGE, 0);
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player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
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plr->SpawnCorpseBones();
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player->SpawnCorpseBones();
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}
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void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
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@@ -6937,9 +6937,9 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* plr = m_caster->ToPlayer();
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Player* player = m_caster->ToPlayer();
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if (plr->getClass() != CLASS_DEATH_KNIGHT)
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if (player->getClass() != CLASS_DEATH_KNIGHT)
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return;
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// needed later
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@@ -6949,9 +6949,9 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
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if (count == 0) count = 1;
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for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
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{
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if (plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
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if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
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{
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plr->SetRuneCooldown(j, 0);
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player->SetRuneCooldown(j, 0);
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--count;
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}
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}
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@@ -6964,8 +6964,8 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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{
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if (plr->GetRuneCooldown(i) && (plr->GetCurrentRune(i) == RUNE_FROST || plr->GetCurrentRune(i) == RUNE_DEATH))
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plr->SetRuneCooldown(i, 0);
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if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
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player->SetRuneCooldown(i, 0);
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}
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}
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}
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