Core: Codestyle clean-up
"plr"->player Note: codestyle methods needs maintained, Player* player.
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@@ -55,9 +55,9 @@ void VisibleNotifier::SendToSelf()
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if (IS_PLAYER_GUID(*it))
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{
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Player* plr = ObjectAccessor::FindPlayer(*it);
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if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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plr->UpdateVisibilityOf(&i_player);
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Player* player = ObjectAccessor::FindPlayer(*it);
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if (player && player->IsInWorld() && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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player->UpdateVisibilityOf(&i_player);
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}
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}
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@@ -122,16 +122,16 @@ void PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player* plr = iter->getSource();
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Player* player = iter->getSource();
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vis_guids.erase(plr->GetGUID());
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vis_guids.erase(player->GetGUID());
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i_player.UpdateVisibilityOf(plr, i_data, i_visibleNow);
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i_player.UpdateVisibilityOf(player, i_data, i_visibleNow);
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if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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if (player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
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plr->UpdateVisibilityOf(&i_player);
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player->UpdateVisibilityOf(&i_player);
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}
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}
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@@ -307,11 +307,11 @@ void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
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/*
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void
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MessageDistDeliverer::VisitObject(Player* plr)
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MessageDistDeliverer::VisitObject(Player* player)
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{
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if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()))
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if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && player->GetTeam() == ((Player&)i_source).GetTeam()))
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{
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SendPacket(plr);
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SendPacket(player);
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}
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}
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*/
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@@ -137,16 +137,16 @@ namespace Trinity
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void Visit(DynamicObjectMapType &m);
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template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
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void SendPacket(Player* plr)
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void SendPacket(Player* player)
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{
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// never send packet to self
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if (plr == i_source || (team && plr->GetTeam() != team) || skipped_receiver == plr)
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if (player == i_source || (team && player->GetTeam() != team) || skipped_receiver == player)
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return;
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if (!plr->HaveAtClient(i_source))
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if (!player->HaveAtClient(i_source))
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return;
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if (WorldSession* session = plr->GetSession())
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if (WorldSession* session = player->GetSession())
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session->SendPacket(i_message);
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}
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};
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