Core: Codestyle clean-up
"plr"->player Note: codestyle methods needs maintained, Player* player.
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@@ -268,8 +268,8 @@ class LFGMgr
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LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
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// Queue
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void Join(Player* plr, uint8 roles, const LfgDungeonSet& dungeons, const std::string& comment);
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void Leave(Player* plr, Group* grp = NULL);
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void Join(Player* player, uint8 roles, const LfgDungeonSet& dungeons, const std::string& comment);
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void Leave(Player* player, Group* grp = NULL);
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// Role Check
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void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = ROLE_NONE);
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@@ -278,14 +278,14 @@ class LFGMgr
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void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
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// Teleportation
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void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
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void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
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// Vote kick
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void InitBoot(Group* grp, uint64 kguid, uint64 vguid, std::string reason);
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void UpdateBoot(Player* plr, bool accept);
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void UpdateBoot(Player* player, bool accept);
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void OfferContinue(Group* grp);
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void InitializeLockedDungeons(Player* plr);
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void InitializeLockedDungeons(Player* player);
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void SetComment(uint64 guid, const std::string& comment);
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const LfgLockMap& GetLockedDungeons(uint64 guid);
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