Core: Codestyle clean-up

"plr"->player

Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
Bootz
2011-11-07 11:06:39 -06:00
parent c51f6e7fa0
commit f75ec5ba2b
67 changed files with 852 additions and 852 deletions
+5 -5
View File
@@ -268,8 +268,8 @@ class LFGMgr
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
// Queue
void Join(Player* plr, uint8 roles, const LfgDungeonSet& dungeons, const std::string& comment);
void Leave(Player* plr, Group* grp = NULL);
void Join(Player* player, uint8 roles, const LfgDungeonSet& dungeons, const std::string& comment);
void Leave(Player* player, Group* grp = NULL);
// Role Check
void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = ROLE_NONE);
@@ -278,14 +278,14 @@ class LFGMgr
void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
// Teleportation
void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
// Vote kick
void InitBoot(Group* grp, uint64 kguid, uint64 vguid, std::string reason);
void UpdateBoot(Player* plr, bool accept);
void UpdateBoot(Player* player, bool accept);
void OfferContinue(Group* grp);
void InitializeLockedDungeons(Player* plr);
void InitializeLockedDungeons(Player* player);
void SetComment(uint64 guid, const std::string& comment);
const LfgLockMap& GetLockedDungeons(uint64 guid);