Core: Codestyle clean-up
"plr"->player Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
@@ -291,10 +291,10 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
|
||||
}
|
||||
else
|
||||
{
|
||||
Player* plr = ObjectAccessor::FindPlayer(itr2->first);
|
||||
Player* player = ObjectAccessor::FindPlayer(itr2->first);
|
||||
uint32 team = bg->GetPlayerTeam(itr2->first);
|
||||
if (!team && plr)
|
||||
team = plr->GetBGTeam();
|
||||
if (!team && player)
|
||||
team = player->GetBGTeam();
|
||||
*data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow
|
||||
}
|
||||
*data << uint32(itr2->second->DamageDone); // damage done
|
||||
@@ -422,10 +422,10 @@ void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint6
|
||||
*data << uint64(guid);
|
||||
}
|
||||
|
||||
void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* plr)
|
||||
void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player)
|
||||
{
|
||||
data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8);
|
||||
*data << uint64(plr->GetGUID());
|
||||
*data << uint64(player->GetGUID());
|
||||
}
|
||||
|
||||
Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)
|
||||
@@ -804,17 +804,17 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
|
||||
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
|
||||
}
|
||||
|
||||
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* plr, BattlegroundTypeId bgTypeId, uint8 fromWhere)
|
||||
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere)
|
||||
{
|
||||
if (!plr)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
uint32 winner_kills = plr->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST;
|
||||
uint32 winner_arena = plr->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
|
||||
uint32 loser_kills = plr->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
|
||||
uint32 winner_kills = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST;
|
||||
uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
|
||||
uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
|
||||
|
||||
winner_kills = Trinity::Honor::hk_honor_at_level(plr->getLevel(), float(winner_kills));
|
||||
loser_kills = Trinity::Honor::hk_honor_at_level(plr->getLevel(), float(loser_kills));
|
||||
winner_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(winner_kills));
|
||||
loser_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(loser_kills));
|
||||
|
||||
data->Initialize(SMSG_BATTLEFIELD_LIST);
|
||||
*data << uint64(guid); // battlemaster guid
|
||||
@@ -824,7 +824,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
|
||||
*data << uint8(0); // unk
|
||||
|
||||
// Rewards
|
||||
*data << uint8(plr->GetRandomWinner()); // 3.3.3 hasWin
|
||||
*data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin
|
||||
*data << uint32(winner_kills); // 3.3.3 winHonor
|
||||
*data << uint32(winner_arena); // 3.3.3 winArena
|
||||
*data << uint32(loser_kills); // 3.3.3 lossHonor
|
||||
@@ -835,7 +835,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
|
||||
if (isRandom)
|
||||
{
|
||||
// Rewards (random)
|
||||
*data << uint8(plr->GetRandomWinner()); // 3.3.3 hasWin_Random
|
||||
*data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random
|
||||
*data << uint32(winner_kills); // 3.3.3 winHonor_Random
|
||||
*data << uint32(winner_arena); // 3.3.3 winArena_Random
|
||||
*data << uint32(loser_kills); // 3.3.3 lossHonor_Random
|
||||
@@ -853,7 +853,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
|
||||
if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId))
|
||||
{
|
||||
// expected bracket entry
|
||||
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), plr->getLevel()))
|
||||
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), player->getLevel()))
|
||||
{
|
||||
uint32 count = 0;
|
||||
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
|
||||
|
||||
Reference in New Issue
Block a user