Core: Codestyle clean-up

"plr"->player

Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
Bootz
2011-11-07 11:06:39 -06:00
parent c51f6e7fa0
commit f75ec5ba2b
67 changed files with 852 additions and 852 deletions
+135 -135
View File
@@ -124,8 +124,8 @@ template<class Do>
void Battleground::BroadcastWorker(Do& _do)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(player);
}
Battleground::Battleground()
@@ -333,13 +333,13 @@ inline void Battleground::_ProcessRessurect(uint32 diff)
Creature* sh = NULL;
for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
Player* plr = ObjectAccessor::FindPlayer(*itr2);
if (!plr)
Player* player = ObjectAccessor::FindPlayer(*itr2);
if (!player)
continue;
if (!sh && plr->IsInWorld())
if (!sh && player->IsInWorld())
{
sh = plr->GetMap()->GetCreature(itr->first);
sh = player->GetMap()->GetCreature(itr->first);
// only for visual effect
if (sh)
// Spirit Heal, effect 117
@@ -347,7 +347,7 @@ inline void Battleground::_ProcessRessurect(uint32 diff)
}
// Resurrection visual
plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true);
player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
m_ResurrectQueue.push_back(*itr2);
}
(itr->second).clear();
@@ -364,12 +364,12 @@ inline void Battleground::_ProcessRessurect(uint32 diff)
{
for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
Player* plr = ObjectAccessor::FindPlayer(*itr);
if (!plr)
Player* player = ObjectAccessor::FindPlayer(*itr);
if (!player)
continue;
plr->ResurrectPlayer(1.0f);
plr->CastSpell(plr, 6962, true);
plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true);
player->ResurrectPlayer(1.0f);
player->CastSpell(player, 6962, true);
player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
sObjectAccessor->ConvertCorpseForPlayer(*itr);
}
m_ResurrectQueue.clear();
@@ -429,8 +429,8 @@ inline void Battleground::_ProcessJoin(uint32 diff)
{
m_ResetStatTimer = 0;
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
plr->ResetAllPowers();
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
player->ResetAllPowers();
}
if (!(m_Events & BG_STARTING_EVENT_1))
@@ -484,19 +484,19 @@ inline void Battleground::_ProcessJoin(uint32 diff)
{
// TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
{
// BG Status packet
WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = plr->GetBattlegroundQueueIndex(bgQueueTypeId);
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType());
plr->GetSession()->SendPacket(&status);
player->GetSession()->SendPacket(&status);
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
plr->ResetAllPowers();
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
player->ResetAllPowers();
// remove auras with duration lower than 30s
Unit::AuraApplicationMap & auraMap = plr->GetAppliedAuras();
Unit::AuraApplicationMap & auraMap = player->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
{
AuraApplication * aurApp = iter->second;
@@ -506,7 +506,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
&& aurApp->IsPositive()
&& (!(aura->GetSpellInfo()->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
plr->RemoveAura(iter);
player->RemoveAura(iter);
else
++iter;
}
@@ -519,10 +519,10 @@ inline void Battleground::_ProcessJoin(uint32 diff)
PlaySoundToAll(SOUND_BG_START);
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
{
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
plr->ResetAllPowers();
player->RemoveAurasDueToSpell(SPELL_PREPARATION);
player->ResetAllPowers();
}
// Announce BG starting
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
@@ -788,28 +788,28 @@ void Battleground::EndBattleground(uint32 winner)
continue;
}
Player* plr = _GetPlayer(itr, "EndBattleground");
if (!plr)
Player* player = _GetPlayer(itr, "EndBattleground");
if (!player)
continue;
// should remove spirit of redemption
if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (!plr->isAlive())
if (!player->isAlive())
{
plr->ResurrectPlayer(1.0f);
plr->SpawnCorpseBones();
player->ResurrectPlayer(1.0f);
player->SpawnCorpseBones();
}
else
{
//needed cause else in av some creatures will kill the players at the end
plr->CombatStop();
plr->getHostileRefManager().deleteReferences();
player->CombatStop();
player->getHostileRefManager().deleteReferences();
}
//this line is obsolete - team is set ALWAYS
//if (!team) team = plr->GetTeam();
//if (!team) team = player->GetTeam();
// per player calculation
if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
@@ -817,57 +817,57 @@ void Battleground::EndBattleground(uint32 winner)
if (team == winner)
{
// update achievement BEFORE personal rating update
ArenaTeamMember* member = winner_arena_team->GetMember(plr->GetGUID());
ArenaTeamMember* member = winner_arena_team->GetMember(player->GetGUID());
if (member)
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->PersonalRating);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->PersonalRating);
winner_arena_team->MemberWon(plr, loser_matchmaker_rating, winner_matchmaker_change);
winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change);
}
else
{
loser_arena_team->MemberLost(plr, winner_matchmaker_rating, loser_matchmaker_change);
loser_arena_team->MemberLost(player, winner_matchmaker_rating, loser_matchmaker_change);
// Arena lost => reset the win_rated_arena having the "no_lose" condition
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE);
}
}
uint32 winner_kills = plr->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST;
uint32 loser_kills = plr->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
uint32 winner_arena = plr->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
uint32 winner_kills = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST;
uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
// Reward winner team
if (team == winner)
{
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID()))
{
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
if (CanAwardArenaPoints())
plr->ModifyArenaPoints(winner_arena);
if (!plr->GetRandomWinner())
plr->SetRandomWinner(true);
player->ModifyArenaPoints(winner_arena);
if (!player->GetRandomWinner())
player->SetRandomWinner(true);
}
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
}
else
{
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID()))
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loser_kills));
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loser_kills));
}
plr->ResetAllPowers();
plr->CombatStopWithPets(true);
player->ResetAllPowers();
player->CombatStopWithPets(true);
BlockMovement(plr);
BlockMovement(player);
sBattlegroundMgr->BuildPvpLogDataPacket(&data, this);
plr->GetSession()->SendPacket(&data);
player->GetSession()->SendPacket(&data);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, plr->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
plr->GetSession()->SendPacket(&data);
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
player->GetSession()->SendPacket(&data);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
@@ -908,9 +908,9 @@ uint32 Battleground::GetBattlemasterEntry() const
}
}
void Battleground::BlockMovement(Player* plr)
void Battleground::BlockMovement(Player* player)
{
plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
}
void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket)
@@ -936,32 +936,32 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
RemovePlayerFromResurrectQueue(guid);
Player* plr = ObjectAccessor::FindPlayer(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
// should remove spirit of redemption
if (plr)
if (player)
{
if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (!plr->isAlive()) // resurrect on exit
if (!player->isAlive()) // resurrect on exit
{
plr->ResurrectPlayer(1.0f);
plr->SpawnCorpseBones();
player->ResurrectPlayer(1.0f);
player->SpawnCorpseBones();
}
}
RemovePlayer(plr, guid, team); // BG subclass specific code
RemovePlayer(player, guid, team); // BG subclass specific code
if (participant) // if the player was a match participant, remove auras, calc rating, update queue
{
BattlegroundTypeId bgTypeId = GetTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
if (plr)
if (player)
{
plr->ClearAfkReports();
player->ClearAfkReports();
if (!team) team = plr->GetTeam();
if (!team) team = player->GetTeam();
// if arena, remove the specific arena auras
if (isArena())
@@ -969,8 +969,8 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
// unsummon current and summon old pet if there was one and there isn't a current pet
plr->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
plr->ResummonPetTemporaryUnSummonedIfAny();
player->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
player->ResummonPetTemporaryUnSummonedIfAny();
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
@@ -978,18 +978,18 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
ArenaTeam* winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
ArenaTeam* loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team));
if (winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
loser_arena_team->MemberLost(plr, GetArenaMatchmakerRating(GetOtherTeam(team)));
loser_arena_team->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team)));
}
}
if (SendPacket)
{
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, plr->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
plr->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
player->GetSession()->SendPacket(&data);
}
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
plr->RemoveBattlegroundQueueId(bgQueueTypeId);
player->RemoveBattlegroundQueueId(bgQueueTypeId);
}
else
// removing offline participant
@@ -1023,20 +1023,20 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// Let others know
WorldPacket data;
sBattlegroundMgr->BuildPlayerLeftBattlegroundPacket(&data, guid);
SendPacketToTeam(team, &data, plr, false);
SendPacketToTeam(team, &data, player, false);
}
if (plr)
if (player)
{
// Do next only if found in battleground
plr->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
// reset destination bg team
plr->SetBGTeam(0);
player->SetBGTeam(0);
if (Transport)
plr->TeleportToBGEntryPoint();
player->TeleportToBGEntryPoint();
sLog->outDetail("BATTLEGROUND: Removed player %s from Battleground.", plr->GetName());
sLog->outDetail("BATTLEGROUND: Removed player %s from Battleground.", player->GetName());
}
//battleground object will be deleted next Battleground::Update() call
@@ -1087,16 +1087,16 @@ void Battleground::StartBattleground()
sLog->outArena("Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE]);
}
void Battleground::AddPlayer(Player* plr)
void Battleground::AddPlayer(Player* player)
{
// remove afk from player
if (plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK))
plr->ToggleAFK();
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK))
player->ToggleAFK();
// score struct must be created in inherited class
uint64 guid = plr->GetGUID();
uint32 team = plr->GetBGTeam();
uint64 guid = player->GetGUID();
uint32 team = player->GetBGTeam();
BattlegroundPlayer bp;
bp.OfflineRemoveTime = 0;
@@ -1108,74 +1108,74 @@ void Battleground::AddPlayer(Player* plr)
UpdatePlayersCountByTeam(team, false); // +1 player
WorldPacket data;
sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, plr);
SendPacketToTeam(team, &data, plr, false);
sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player);
SendPacketToTeam(team, &data, player, false);
// BG Status packet
WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = plr->GetBattlegroundQueueIndex(bgQueueTypeId);
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), isArena() ? 0 : 1);
plr->GetSession()->SendPacket(&status);
player->GetSession()->SendPacket(&status);
plr->RemoveAurasByType(SPELL_AURA_MOUNTED);
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
// add arena specific auras
if (isArena())
{
plr->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
player->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
if (team == ALLIANCE) // gold
{
if (plr->GetTeam() == HORDE)
plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG, true);
if (player->GetTeam() == HORDE)
player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true);
else
plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG, true);
player->CastSpell(player, SPELL_ALLIANCE_GOLD_FLAG, true);
}
else // green
{
if (plr->GetTeam() == HORDE)
plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG, true);
if (player->GetTeam() == HORDE)
player->CastSpell(player, SPELL_HORDE_GREEN_FLAG, true);
else
plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG, true);
player->CastSpell(player, SPELL_ALLIANCE_GREEN_FLAG, true);
}
plr->DestroyConjuredItems(true);
plr->UnsummonPetTemporaryIfAny();
player->DestroyConjuredItems(true);
player->UnsummonPetTemporaryIfAny();
if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
{
plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
plr->ResetAllPowers();
player->CastSpell(player, SPELL_ARENA_PREPARATION, true);
player->ResetAllPowers();
}
WorldPacket teammate;
teammate.Initialize(SMSG_ARENA_OPPONENT_UPDATE, 8);
teammate << uint64(plr->GetGUID());
SendPacketToTeam(team, &teammate, plr, false);
teammate << uint64(player->GetGUID());
SendPacketToTeam(team, &teammate, player, false);
}
else
{
if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells.
}
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
plr->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
player->GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
// setup BG group membership
PlayerAddedToBGCheckIfBGIsRunning(plr);
AddOrSetPlayerToCorrectBgGroup(plr, team);
PlayerAddedToBGCheckIfBGIsRunning(player);
AddOrSetPlayerToCorrectBgGroup(player, team);
// Log
sLog->outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName());
sLog->outDetail("BATTLEGROUND: Player %s joined the battle.", player->GetName());
}
// this method adds player to his team's bg group, or sets his correct group if player is already in bg group
@@ -1385,11 +1385,11 @@ void Battleground::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid
{
m_ReviveQueue[npc_guid].push_back(player_guid);
Player* plr = ObjectAccessor::FindPlayer(player_guid);
if (!plr)
Player* player = ObjectAccessor::FindPlayer(player_guid);
if (!player)
return;
plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
}
void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
@@ -1401,8 +1401,8 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
if (*itr2 == player_guid)
{
(itr->second).erase(itr2);
if (Player* plr = ObjectAccessor::FindPlayer(player_guid))
plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
if (Player* player = ObjectAccessor::FindPlayer(player_guid))
player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
return;
}
}
@@ -1680,9 +1680,9 @@ void Battleground::SendWarningToAll(int32 entry, ...)
data << msg.c_str();
data << (uint8)0;
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
if (plr->GetSession())
plr->GetSession()->SendPacket(&data);
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
if (player->GetSession())
player->GetSession()->SendPacket(&data);
}
void Battleground::SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 arg1, int32 arg2)
@@ -1759,12 +1759,12 @@ void Battleground::HandleKillPlayer(Player* player, Player* killer)
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player* plr = ObjectAccessor::FindPlayer(itr->first);
if (!plr || plr == killer)
Player* player = ObjectAccessor::FindPlayer(itr->first);
if (!player || player == killer)
continue;
if (plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player))
UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1);
if (player->GetTeam() == killer->GetTeam() && player->IsAtGroupRewardDistance(player))
UpdatePlayerScore(player, SCORE_HONORABLE_KILLS, 1);
}
}
@@ -1799,7 +1799,7 @@ bool Battleground::IsPlayerInBattleground(uint64 guid) const
return false;
}
void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
{
if (GetStatus() != STATUS_WAIT_LEAVE)
return;
@@ -1807,13 +1807,13 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
WorldPacket data;
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
BlockMovement(plr);
BlockMovement(player);
sBattlegroundMgr->BuildPvpLogDataPacket(&data, this);
plr->GetSession()->SendPacket(&data);
player->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, plr->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
plr->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
player->GetSession()->SendPacket(&data);
}
uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const