From f74e969a069646eca6227bdede974223c07e9c94 Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 19 Apr 2010 16:59:30 +0200 Subject: [PATCH] Fix Custom Enchant load --HG-- branch : trunk --- src/game/SpellMgr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 36a5f54eaa..e02702c210 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1842,6 +1842,7 @@ void SpellMgr::LoadSpellLearnSkills() dbc_node.value = dbc_node.step * 75; dbc_node.maxvalue = dbc_node.step * 75; + // FIXME: db_node not used... remove it? SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); mSpellLearnSkills[spell] = dbc_node; @@ -3919,7 +3920,7 @@ void SpellMgr::LoadEnchantCustomAttr() { uint32 enchId = spellInfo->EffectMiscValue[j]; SpellItemEnchantmentEntry const *ench = sSpellItemEnchantmentStore.LookupEntry(enchId); - if (!enchId) + if (!ench) continue; mEnchantCustomAttr[enchId] = true; count++;