Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_PERCENT_DONE aura handler to work correctly on amount change.
This commit is contained in:
@@ -5633,7 +5633,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
|
|||||||
|
|
||||||
void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
|
||||||
{
|
{
|
||||||
if (!(mode & AURA_EFFECT_HANDLE_REAL))
|
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Player* target = aurApp->GetTarget()->ToPlayer();
|
Player* target = aurApp->GetTarget()->ToPlayer();
|
||||||
|
|||||||
Reference in New Issue
Block a user