changes in creature base stats storage

* speedup stats searching
  * no more default stat generation for each class-level pair, there is only one default stat
  * CreatureBaseStats does not contain level and class

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-03-03 04:32:47 +02:00
parent 9e63454b63
commit f748ea34e3
5 changed files with 33 additions and 37 deletions
-1
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@@ -1083,7 +1083,6 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
SetLevel(level); SetLevel(level);
CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cinfo->unit_class); CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cinfo->unit_class);
assert(stats); // should not be null
// health // health
float healthmod = _GetHealthMod(rank); float healthmod = _GetHealthMod(rank);
+1 -3
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@@ -172,8 +172,6 @@ struct CreatureInfo
// Defines base stats for creatures (used to calculate HP/mana/armor). // Defines base stats for creatures (used to calculate HP/mana/armor).
struct CreatureBaseStats struct CreatureBaseStats
{ {
uint8 Level;
uint8 Class;
uint32 BaseHealth[MAX_CREATURE_BASE_HP]; uint32 BaseHealth[MAX_CREATURE_BASE_HP];
uint32 BaseMana; uint32 BaseMana;
uint32 BaseArmor; uint32 BaseArmor;
@@ -202,7 +200,7 @@ struct CreatureBaseStats
static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass); static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass);
}; };
typedef std::vector<CreatureBaseStats> CreatureBaseStatsList; typedef UNORDERED_MAP<uint16, CreatureBaseStats> CreatureBaseStatsMap;
struct CreatureLocale struct CreatureLocale
{ {
+1
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@@ -28,6 +28,7 @@
#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF)) #define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF)) #define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define MAKE_PAIR16(l, h) uint16( uint8(l) | ( uint16(h) << 8 ) )
#define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) ) #define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) )
#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF) #define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
#define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF) #define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF)
+30 -32
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@@ -8922,14 +8922,23 @@ void ObjectMgr::RemoveGMTicket(uint64 ticketGuid, int64 source, bool permanently
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{ {
for (CreatureBaseStatsList::const_iterator it = m_creatureBaseStatsList.begin(); it != m_creatureBaseStatsList.end(); ++it) CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find( MAKE_PAIR16(level,unitClass) );
{
CreatureBaseStats const& stats = (*it);
if (stats.Level == level && stats.Class == unitClass)
return &stats;
}
return NULL; if (it != m_creatureBaseStatsMap.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j)
BaseHealth[j] = 1;
BaseMana = 0;
}
};
static const DefaultCreatureBaseStats def_stats;
return &def_stats;
} }
void ObjectMgr::LoadCreatureClassLevelStats() void ObjectMgr::LoadCreatureClassLevelStats()
@@ -8951,36 +8960,38 @@ void ObjectMgr::LoadCreatureClassLevelStats()
do do
{ {
Field *fields = result->Fetch(); Field *fields = result->Fetch();
CreatureBaseStats stats = CreatureBaseStats();
stats.Level = fields[0].GetUInt32(); uint8 Level = fields[0].GetUInt32();
stats.Class = fields[1].GetUInt8(); uint8 Class = fields[1].GetUInt8();
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
stats.BaseHealth[i] = fields[i + 2].GetUInt32(); stats.BaseHealth[i] = fields[i + 2].GetUInt32();
stats.BaseMana = fields[5].GetUInt32(); stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32(); stats.BaseArmor = fields[6].GetUInt32();
if (stats.Level > STRONG_MAX_LEVEL) if (Level > STRONG_MAX_LEVEL)
{ {
sLog.outErrorDb("Creature base stats for class %u has invalid level %u (max is %u) - set to %u", sLog.outErrorDb("Creature base stats for class %u has invalid level %u (max is %u) - set to %u",
stats.Class, stats.Level, STRONG_MAX_LEVEL, STRONG_MAX_LEVEL); Class, Level, STRONG_MAX_LEVEL, STRONG_MAX_LEVEL);
stats.Level = STRONG_MAX_LEVEL; Level = STRONG_MAX_LEVEL;
} }
if (!stats.Class || ((1 << (stats.Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog.outErrorDb("Creature base stats for level %u has invalid class %u", sLog.outErrorDb("Creature base stats for level %u has invalid class %u",
stats.Level, stats.Class); Level, Class);
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
{ {
if (stats.BaseHealth[i] < 1) if (stats.BaseHealth[i] < 1)
{ {
sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1",
stats.Class, stats.Level, i); Class, Level, i);
stats.BaseHealth[i] = 1; stats.BaseHealth[i] = 1;
} }
} }
m_creatureBaseStatsList.push_back(stats); m_creatureBaseStatsMap[MAKE_PAIR16(Level, Class)] = stats;
bar.step(); bar.step();
++counter; ++counter;
@@ -8993,22 +9004,9 @@ void ObjectMgr::LoadCreatureClassLevelStats()
if (!info) if (!info)
continue; continue;
CreatureBaseStats const* stats = GetCreatureBaseStats(info->maxlevel, info->unit_class); if (m_creatureBaseStatsMap.find( MAKE_PAIR16(info->maxlevel, info->unit_class) ) == m_creatureBaseStatsMap.end())
if (!stats)
{ {
sLog.outErrorDb("Missing base stats for creature template %u maxlevel %u, adding default values", sLog.outErrorDb("Missing base stats for creature class %u maxlevel %u", info->unit_class, info->maxlevel);
info->Entry, info->maxlevel);
CreatureBaseStats new_stats = CreatureBaseStats();
new_stats.BaseArmor = 1;
for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j)
new_stats.BaseHealth[j] = 1;
new_stats.BaseMana = 0;
new_stats.Class = info->unit_class;
new_stats.Level = info->maxlevel;
m_creatureBaseStatsList.push_back(new_stats);
} }
} }
+1 -1
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@@ -1061,7 +1061,7 @@ class ObjectMgr
MailLevelRewardMap m_mailLevelRewardMap; MailLevelRewardMap m_mailLevelRewardMap;
CreatureBaseStatsList m_creatureBaseStatsList; CreatureBaseStatsMap m_creatureBaseStatsMap;
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap; typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
// PetLevelInfoMap[creature_id][level] // PetLevelInfoMap[creature_id][level]