--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-04 15:12:36 -06:00
5 changed files with 50 additions and 41 deletions
+5 -2
View File
@@ -1013,8 +1013,11 @@ int ChatHandler::ParseCommands(const char* text)
++text;
if(!ExecuteCommandInTable(getCommandTable(), text, fullcmd))
SendSysMessage(LANG_NO_CMD);
{
if(m_session && m_session->GetSecurity() == SEC_PLAYER)
return 0;
SendSysMessage(LANG_NO_CMD);
}
return 1;
}
+4 -1
View File
@@ -193,9 +193,12 @@ void Creature::RemoveFromWorld()
void Creature::SearchFormation()
{
if(isPet())
return;
uint32 lowguid = GetDBTableGUIDLow();
if(CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
{
m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
formation_mgr.UpdateCreatureGroup(m_formationID, this);
+10
View File
@@ -30,3 +30,13 @@ void InstanceData::SaveToDB()
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}
void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
{
if(!go)
go = instance->GetGameObjectInMap(GUID);
if(go)
go->SetGoState(open ? 0 : 1);
else
debug_log("SD2: InstanceData: HandleGameObject failed");
}
+7
View File
@@ -22,6 +22,8 @@
#define TRINITY_INSTANCE_DATA_H
#include "Common.h"
#include "GameObject.h"
#include "Map.h"
class Map;
class Unit;
@@ -68,6 +70,11 @@ class TRINITY_DLL_SPEC InstanceData
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32) { return 0; }
virtual void SetData(uint32, uint32 data) {}
//Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script
virtual void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
};
#endif