Scripts/Achievements: Fixed achievement Shocking! on 10-man and 25-man
closes #4751 Signed-off-by: Subv2112 <[email protected]>
This commit is contained in:
@@ -333,38 +333,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
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switch (m_spellInfo->Id) // better way to check unknown
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{
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// Positive/Negative Charge
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case 28062:
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case 28085:
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case 39090:
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case 39093:
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if (!m_triggeredByAuraSpell)
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break;
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if (unitTarget == m_caster)
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{
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uint8 count = 0;
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for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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if (ihit->targetGUID != m_caster->GetGUID())
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if (Player* target = ObjectAccessor::GetPlayer(*m_caster, ihit->targetGUID))
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if (target->HasAura(m_triggeredByAuraSpell->Id))
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++count;
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if (count)
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{
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uint32 spellId = 0;
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switch (m_spellInfo->Id)
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{
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case 28062: spellId = 29659; break;
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case 28085: spellId = 29660; break;
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case 39090: spellId = 39089; break;
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case 39093: spellId = 39092; break;
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}
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m_caster->SetAuraStack(spellId, m_caster, count);
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}
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}
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if (unitTarget->HasAura(m_triggeredByAuraSpell->Id))
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damage = 0;
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break;
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// Consumption
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case 28865:
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damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
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@@ -400,9 +400,68 @@ public:
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};
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class spell_thaddius_pos_neg_charge : public SpellScriptLoader
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{
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public:
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spell_thaddius_pos_neg_charge() : SpellScriptLoader("spell_thaddius_pos_neg_charge") { }
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class spell_thaddius_pos_neg_charge_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_thaddius_pos_neg_charge_SpellScript);
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void HandleTargets(std::list<Unit*>& targetList)
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{
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uint8 count = 0;
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for (std::list<Unit*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
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if ((*ihit)->GetGUID() != GetCaster()->GetGUID())
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if (Player* target = (*ihit)->ToPlayer())
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if (target->HasAura(GetTriggeringSpell()->Id))
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++count;
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if (count)
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{
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uint32 spellId = 0;
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switch (GetSpellInfo()->Id)
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{
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case 28062: spellId = 29659; break;
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case 28085: spellId = 29660; break;
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case 39090: spellId = 39089; break;
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case 39093: spellId = 39092; break;
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}
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GetCaster()->SetAuraStack(spellId, GetCaster(), count);
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}
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}
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void HandleDamage(SpellEffIndex /*effIndex*/)
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{
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if (!GetTriggeringSpell())
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return;
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Unit* target = GetHitUnit();
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if (target->HasAura(GetTriggeringSpell()->Id))
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SetHitDamage(0);
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else
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if (InstanceScript* instance = target->GetInstanceScript())
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instance->SetData(DATA_POLARITY_SWITCHED, 1);
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_thaddius_pos_neg_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_thaddius_pos_neg_charge_SpellScript();
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}
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};
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void AddSC_boss_thaddius()
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{
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new boss_thaddius();
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new mob_stalagg();
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new mob_feugen();
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new spell_thaddius_pos_neg_charge();
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}
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@@ -149,6 +149,8 @@ public:
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uint32 playerDied;
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uint32 PolaritySwitch;
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void Initialize()
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{
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gothikGateGUID = 0;
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@@ -166,8 +168,10 @@ public:
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kelthuzadGUID = 0;
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kelthuzadTriggerGUID = 0;
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playerDied = 0;
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gothikDoorState = GO_STATE_ACTIVE;
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playerDied = 0;
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gothikDoorState = GO_STATE_ACTIVE;
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PolaritySwitch = 0;
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memset(portalsGUID, 0, sizeof(portalsGUID));
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}
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@@ -311,6 +315,9 @@ public:
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case DATA_ABOMINATION_KILLED:
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AbominationCount = value;
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break;
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case DATA_POLARITY_SWITCHED:
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PolaritySwitch = value;
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break;
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}
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}
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@@ -440,6 +447,13 @@ public:
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if (AreAllEncoutersDone() && !playerDied)
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return true;
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return false;
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// Criteria for achievement 2178: Shocking! (10-man)
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case 7604:
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// Criteria for achievement 2179: Shocking! (25-man)
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case 7605:
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if (!PolaritySwitch)
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return true;
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return false;
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}
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return false;
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}
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@@ -447,14 +461,14 @@ public:
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std::string GetSaveData()
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{
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std::ostringstream saveStream;
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saveStream << GetBossSaveData() << gothikDoorState << ' ' << playerDied;
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saveStream << GetBossSaveData() << gothikDoorState << ' ' << playerDied << ' ' << PolaritySwitch;
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return saveStream.str();
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}
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void Load(const char * data)
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{
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std::istringstream loadStream(LoadBossState(data));
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uint32 temp, buff, buff2;
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uint32 temp, buff, buff2, buff3;
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for (uint32 i = 0; i < MAX_BOSS_NUMBER; ++i)
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loadStream >> temp;
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@@ -463,6 +477,8 @@ public:
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gothikDoorState = GOState(buff);
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loadStream >> buff2;
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playerDied = buff2;
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loadStream >> buff3;
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PolaritySwitch = buff3;
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}
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};
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@@ -49,6 +49,8 @@ enum Data
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DATA_HORSEMEN2,
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DATA_HORSEMEN3,
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DATA_ABOMINATION_KILLED,
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DATA_POLARITY_SWITCHED,
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};
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enum Data64
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