[svn] Some update on channeled spells.
--HG-- branch : trunk
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@@ -220,11 +220,11 @@ enum ItemQualities
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#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
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#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
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#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
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#define SPELL_ATTR_UNK22 0x00400000 // 22
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#define SPELL_ATTR_UNK22 0x00400000 // 22 shoot spells
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#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
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#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
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#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
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#define SPELL_ATTR_UNK26 0x04000000 // 26
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#define SPELL_ATTR_UNK26 0x04000000 // 26 Aura ignore immune?
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#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
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#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
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#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
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@@ -266,7 +266,7 @@ enum ItemQualities
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#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
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#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
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#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2
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#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 boss spells?
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#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
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#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
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#define SPELL_ATTR_EX2_UNK5 0x00000020 // 5
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@@ -305,7 +305,7 @@ enum ItemQualities
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#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
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#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
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#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
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#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
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#define SPELL_ATTR_EX3_PLAYERS_ONLY 0x00000100 // 8 Player only?
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#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
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#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
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#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
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