*Fix a crash caused by scriptprocess

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-04 20:31:43 -06:00
parent 9a03bb1e5f
commit f692364e8e
2 changed files with 6 additions and 9 deletions
+5 -8
View File
@@ -1631,7 +1631,7 @@ void World::ForceGameEventUpdate()
}
/// Put scripts in the execution queue
void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target, bool start)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
@@ -1659,7 +1659,7 @@ void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source,
immedScript = true;
}
///- If one of the effects should be immediate, launch the script execution
if (immedScript)
if (start && immedScript)
ScriptsProcess();
}
@@ -2367,12 +2367,9 @@ void World::ScriptsProcess()
break;
uint32 script_id = step.script->datalong2;
//delete iter and return it to begin pos(next one)
m_scriptSchedule.erase(iter);
iter = m_scriptSchedule.begin();
ScriptsStart(*datamap, script_id, target, NULL);
return;
//insert script into schedule but do not start it
ScriptsStart(*datamap, script_id, target, NULL, false);
break;
}
case SCRIPT_COMMAND_PLAYSOUND:
+1 -1
View File
@@ -488,7 +488,7 @@ class World
BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);
bool RemoveBanAccount(BanMode mode, std::string nameOrIP);
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target, bool start = true);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }