Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.

This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.

--HG--
branch : trunk
This commit is contained in:
Liberate
2010-08-29 00:57:51 +02:00
parent 7ad5e2ad87
commit f67441b863
84 changed files with 166 additions and 4 deletions
+3
View File
@@ -565,6 +565,7 @@ public:
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
@@ -623,6 +624,7 @@ public:
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
@@ -1124,6 +1126,7 @@ public:
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
pPlayer->CLOSE_GOSSIP_MENU();
@@ -81,6 +81,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
{
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
@@ -523,6 +523,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
@@ -803,6 +804,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
@@ -926,6 +928,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->CLOSE_GOSSIP_MENU();
@@ -1085,6 +1088,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
@@ -1292,6 +1296,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
+1
View File
@@ -187,6 +187,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
+10
View File
@@ -292,6 +292,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, pCreature->GetGUID());
@@ -1156,6 +1157,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
@@ -1252,6 +1254,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -1298,6 +1301,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
@@ -1448,6 +1452,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiSender)
{
case GOSSIP_SENDER_MAIN:
@@ -2170,6 +2175,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
bool roll = urand(0,1);
switch(uiAction)
@@ -2243,6 +2249,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -2342,6 +2349,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
@@ -2500,6 +2508,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
@@ -2562,6 +2571,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
bool noXPGain = pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
bool doSwitch = false;