Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk
This commit is contained in:
@@ -469,6 +469,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -567,6 +568,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -635,6 +637,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -1124,6 +1127,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -54,6 +54,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -114,6 +115,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -56,6 +56,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiSender == GOSSIP_SENDER_MAIN)
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SendDefaultMenu(pPlayer, pCreature, uiAction);
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@@ -76,6 +76,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -97,6 +97,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, pCreature->AI()))
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@@ -778,6 +778,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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@@ -326,6 +326,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, pCreature->AI());
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switch(uiAction)
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@@ -417,6 +418,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
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@@ -58,6 +58,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -366,6 +366,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -290,6 +290,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -65,6 +65,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -47,6 +47,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -90,6 +91,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -53,6 +53,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -75,6 +75,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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@@ -152,6 +153,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -55,6 +55,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -46,6 +46,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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ItemPosCountVec dest;
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@@ -85,6 +86,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -119,6 +121,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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@@ -46,6 +46,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -49,6 +49,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -46,6 +46,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -93,6 +94,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -133,6 +135,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -51,6 +51,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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@@ -50,6 +50,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -239,6 +240,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -218,6 +218,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -51,6 +51,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_TRADE:
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@@ -123,6 +124,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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