Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk
This commit is contained in:
@@ -674,7 +674,6 @@ bool ScriptMgr::OnGossipSelect(Player* player, Creature* creature, uint32 sender
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ASSERT(creature);
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->OnGossipSelect(player, creature, sender, action);
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}
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@@ -685,7 +684,6 @@ bool ScriptMgr::OnGossipSelectCode(Player* player, Creature* creature, uint32 se
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ASSERT(code);
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->OnGossipSelectCode(player, creature, sender, action, code);
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}
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@@ -776,7 +774,6 @@ bool ScriptMgr::OnGossipSelect(Player* player, GameObject* go, uint32 sender, ui
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ASSERT(go);
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GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->OnGossipSelect(player, go, sender, action);
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}
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@@ -787,7 +784,6 @@ bool ScriptMgr::OnGossipSelectCode(Player* player, GameObject* go, uint32 sender
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ASSERT(code);
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GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->OnGossipSelectCode(player, go, sender, action, code);
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}
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@@ -80,6 +80,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiSender == GOSSIP_SENDER_MAIN)
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SendDefaultMenu(pPlayer, pCreature, uiAction);
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@@ -35,6 +35,7 @@ public:
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bool OnGossipSelect(Player *pPlayer, Creature * /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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if (pPlayer->GetPositionZ() >= 316)
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@@ -43,6 +43,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->GetSession()->SendDoFlight(6376, 881);
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@@ -70,6 +71,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 4)
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pPlayer->GetSession()->SendDoFlight(6376, 878);
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@@ -96,6 +98,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 5)
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pPlayer->GetSession()->SendDoFlight(6376, 879);
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@@ -469,6 +469,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -567,6 +568,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -635,6 +637,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -1124,6 +1127,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -54,6 +54,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -114,6 +115,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -56,6 +56,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiSender == GOSSIP_SENDER_MAIN)
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SendDefaultMenu(pPlayer, pCreature, uiAction);
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@@ -76,6 +76,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -97,6 +97,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, pCreature->AI()))
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@@ -778,6 +778,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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@@ -326,6 +326,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, pCreature->AI());
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switch(uiAction)
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@@ -417,6 +418,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
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@@ -58,6 +58,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -366,6 +366,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -290,6 +290,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -65,6 +65,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -47,6 +47,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -90,6 +91,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -53,6 +53,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -75,6 +75,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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@@ -152,6 +153,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -55,6 +55,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -46,6 +46,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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ItemPosCountVec dest;
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@@ -85,6 +86,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -119,6 +121,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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@@ -46,6 +46,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -49,6 +49,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -46,6 +46,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -93,6 +94,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -133,6 +135,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -51,6 +51,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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@@ -50,6 +50,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -239,6 +240,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -218,6 +218,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -51,6 +51,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_TRADE:
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@@ -123,6 +124,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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@@ -204,6 +204,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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@@ -52,6 +52,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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hyjalAI* ai = CAST_AI(hyjalAI, pCreature->AI());
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switch(uiAction)
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{
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@@ -129,6 +130,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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hyjalAI* ai = CAST_AI(hyjalAI, pCreature->AI());
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ai->DeSpawnVeins();//despawn the alliance veins
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switch(uiAction)
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@@ -216,6 +218,7 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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ItemPosCountVec dest;
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+1
@@ -232,6 +232,7 @@ public:
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|
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bool OnGossipSelect(Player *pPlayer, Creature *pCreature, uint32 /*sender*/, uint32 action)
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{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
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npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI,pCreature->AI());
|
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|
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if (!pAI)
|
||||
|
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@@ -374,6 +374,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
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||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -53,6 +53,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
@@ -200,6 +201,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript* pInstance = pCreature->GetInstanceScript();
|
||||
switch(uiAction)
|
||||
{
|
||||
@@ -585,6 +587,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript* pInstance = pCreature->GetInstanceScript();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
|
||||
@@ -87,6 +87,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript *pInstance = pCreature->GetInstanceScript();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
{
|
||||
|
||||
@@ -63,6 +63,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -262,6 +263,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -122,6 +122,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -267,6 +268,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -198,6 +198,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -103,6 +103,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -337,6 +337,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -218,6 +218,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(7012, pCreature->GetGUID());
|
||||
@@ -258,6 +259,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -39,6 +39,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
@@ -56,6 +56,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
@@ -115,6 +116,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -171,6 +173,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
|
||||
@@ -45,6 +45,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
pPlayer->SEND_GOSSIP_MENU(523, pCreature->GetGUID());
|
||||
|
||||
|
||||
@@ -46,6 +46,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -198,6 +199,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -50,6 +50,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -135,6 +136,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
|
||||
@@ -48,6 +48,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -247,6 +247,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
@@ -290,6 +291,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
pPlayer->CastSpell(pPlayer,34891,true); //(Flight through Caverns)
|
||||
|
||||
@@ -334,6 +336,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
|
||||
@@ -53,6 +53,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(3558, pCreature->GetGUID());
|
||||
@@ -190,6 +191,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(2013, pCreature->GetGUID());
|
||||
|
||||
@@ -307,6 +307,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -44,6 +44,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, 23123, false);
|
||||
|
||||
@@ -50,6 +50,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -107,6 +108,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
@@ -142,6 +144,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
+1
@@ -494,6 +494,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -253,6 +253,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -389,6 +390,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -159,6 +159,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -57,6 +57,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
case NPC_VERDISA: //Verdisa
|
||||
|
||||
@@ -272,6 +272,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -1194,6 +1194,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
InstanceScript* pInstance = pCreature->GetInstanceScript();
|
||||
switch(uiAction)
|
||||
{
|
||||
|
||||
@@ -46,6 +46,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player *pPlayer, GameObject * /*pGO*/, uint32 sender, uint32 action)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (sender != GOSSIP_SENDER_MAIN) return true;
|
||||
if (!pPlayer->getAttackers().empty()) return true;
|
||||
|
||||
|
||||
@@ -255,6 +255,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -230,6 +230,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -274,6 +275,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -317,6 +319,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -1255,6 +1258,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -147,6 +147,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRAIN)
|
||||
pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -95,6 +95,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -271,6 +271,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
@@ -319,6 +320,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -77,6 +77,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -138,6 +139,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
return true;
|
||||
@@ -181,6 +183,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -135,6 +135,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
|
||||
@@ -208,6 +209,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -264,6 +266,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -62,6 +62,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, pCreature);
|
||||
@@ -106,6 +107,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -165,6 +167,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -305,6 +308,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -360,6 +364,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -470,6 +475,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
npc_escortAI* pEscortAI = CAST_AI(npc_injured_goblin::npc_injured_goblinAI, pCreature->AI());
|
||||
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
@@ -514,6 +520,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action )
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(action)
|
||||
{
|
||||
case GOSSIP_ACTION_TRAIN:
|
||||
|
||||
@@ -226,6 +226,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -1370,6 +1371,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -44,6 +44,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
|
||||
@@ -1803,6 +1803,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF) // Time to begin the Event
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -543,6 +543,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -316,6 +316,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(10533, pCreature->GetGUID());
|
||||
@@ -351,6 +352,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -238,6 +238,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID());
|
||||
|
||||
@@ -278,6 +279,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -335,6 +337,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -109,6 +109,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -315,6 +316,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+10:
|
||||
@@ -411,6 +413,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
@@ -515,6 +518,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
|
||||
@@ -682,6 +682,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pCreature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
|
||||
|
||||
@@ -418,6 +418,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
@@ -451,6 +452,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
@@ -509,6 +511,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -574,6 +577,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -631,6 +635,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
|
||||
@@ -57,6 +57,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -211,6 +212,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
@@ -266,6 +268,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
pPlayer->CastSpell(pPlayer,37778,false);
|
||||
|
||||
@@ -548,6 +551,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
CAST_AI(npc_dirty_larry::npc_dirty_larryAI, pCreature->AI())->Event = true;
|
||||
@@ -593,6 +597,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
pPlayer->SEND_GOSSIP_MENU(9458, pCreature->GetGUID());
|
||||
else if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
@@ -635,6 +640,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -360,6 +360,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
@@ -551,6 +552,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiSender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pGo, uiAction); break;
|
||||
@@ -608,6 +610,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
|
||||
@@ -66,6 +66,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pCreature->setPowerType(POWER_MANA);
|
||||
@@ -196,6 +197,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -231,6 +233,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -283,6 +286,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
{
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
@@ -404,6 +408,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
|
||||
@@ -565,6 +565,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -623,6 +624,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
@@ -1124,6 +1126,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player *pPlayer, GameObject *pGO, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -81,6 +81,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
|
||||
|
||||
@@ -523,6 +523,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiSender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
|
||||
@@ -803,6 +804,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiSender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
|
||||
@@ -926,6 +928,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -1085,6 +1088,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiSender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
|
||||
@@ -1292,6 +1296,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiSender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break;
|
||||
|
||||
@@ -187,6 +187,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
|
||||
@@ -292,6 +292,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, pCreature->GetGUID());
|
||||
@@ -1156,6 +1157,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
@@ -1252,6 +1254,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
|
||||
|
||||
@@ -1298,6 +1301,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -1448,6 +1452,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiSender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN:
|
||||
@@ -2170,6 +2175,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
bool roll = urand(0,1);
|
||||
|
||||
switch(uiAction)
|
||||
@@ -2243,6 +2249,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
@@ -2342,6 +2349,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
@@ -2500,6 +2508,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
@@ -2562,6 +2571,7 @@ public:
|
||||
|
||||
bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
pPlayer->PlayerTalkClass->ClearMenus();
|
||||
bool noXPGain = pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
|
||||
bool doSwitch = false;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user