*Fix a crash with cloak of shadows.
--HG-- branch : trunk
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@@ -2059,7 +2059,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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// ignore positive and passive auras
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&& !iter->second->IsPositive() && !iter->second->IsPassive())
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{
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m_caster->RemoveAura(iter->second);
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m_caster->RemoveAura(iter);
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}
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else
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iter++;
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