Core/LFG: commented out a previous change that was causing issues with lfg dungeon locks.

This commit is contained in:
Kandera
2012-06-22 12:23:53 -04:00
parent 3b808cd431
commit f63328dcbe
+1 -1
View File
@@ -433,7 +433,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player)
locktype = LFG_LOCKSTATUS_RAID_LOCKED; locktype = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty))) else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty)))
{ {
if (!player->GetGroup() || !player->GetGroup()->isLFGGroup() || GetDungeon(player->GetGroup()->GetGUID(), true) != dungeon->ID || GetState(player->GetGroup()->GetGUID()) != LFG_STATE_DUNGEON) //if (!player->GetGroup() || !player->GetGroup()->isLFGGroup() || GetDungeon(player->GetGroup()->GetGUID(), true) != dungeon->ID || GetState(player->GetGroup()->GetGUID()) != LFG_STATE_DUNGEON)
locktype = LFG_LOCKSTATUS_RAID_LOCKED; locktype = LFG_LOCKSTATUS_RAID_LOCKED;
} }
else if (dungeon->minlevel > level) else if (dungeon->minlevel > level)