*Update creature AI functions.
--HG-- branch : trunk
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@@ -123,7 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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//virtual void AttackedBy(Unit* attacker);
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// Called when creature is spawned or respawned (for reseting variables)
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virtual void JustRespawned() {}
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virtual void JustRespawned() { Reset(); }
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// Called at waypoint reached or point movement finished
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virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}
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