*Update creature AI functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-11 11:46:48 -05:00
parent 5658963117
commit f631b2a2d6
9 changed files with 27 additions and 52 deletions
+1 -1
View File
@@ -123,7 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
//virtual void AttackedBy(Unit* attacker);
// Called when creature is spawned or respawned (for reseting variables)
virtual void JustRespawned() {}
virtual void JustRespawned() { Reset(); }
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}