[7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. Author: VladimirMangos
--HG-- branch : trunk
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@@ -890,12 +890,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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break;
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bool matchFound = false;
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for (int j = 0; j < 3; ++j)
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for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
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{
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int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID[j]);
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if(exploreFlag < 0)
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uint32 area_id = worldOverlayEntry->areatableID[j];
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if(!area_id) // array have 0 only in empty tail
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break;
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int32 exploreFlag = GetAreaFlagByAreaID(area_id);
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if(exploreFlag < 0)
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continue;
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uint32 playerIndexOffset = uint32(exploreFlag) / 32;
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uint32 mask = 1<< (uint32(exploreFlag) % 32);
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@@ -151,8 +151,8 @@ DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
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DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
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DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
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DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
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DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
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DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
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DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
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typedef std::list<std::string> StoreProblemList;
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@@ -516,8 +516,8 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc");
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// error checks
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if(bad_dbc_files.size() >= DBCFilesCount )
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@@ -144,8 +144,8 @@ extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
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extern DBCStorage <VehicleEntry> sVehicleStore;
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extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
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//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
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extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
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extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
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extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
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void LoadDBCStores(const std::string& dataPath);
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+12
-6
@@ -1653,6 +1653,18 @@ struct WorldMapAreaEntry
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// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
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};
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#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
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struct WorldMapOverlayEntry
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{
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uint32 ID; // 0
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//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
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uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
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// 6-7 always 0, possible part of areatableID[]
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//char* internal_name // 8
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// 9-16 some ints
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};
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struct WorldSafeLocsEntry
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{
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uint32 ID; // 0
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@@ -1664,12 +1676,6 @@ struct WorldSafeLocsEntry
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// 21 name flags, unused
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};
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struct WorldMapOverlayEntry
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{
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uint32 ID; // 0
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uint32 areatableID[4]; // 2-5
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};
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// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
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#if defined( __GNUC__ )
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#pragma pack()
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+1
-1
@@ -103,7 +103,7 @@ const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
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const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi";
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const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii";
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const char WorldMapAreaEntryfmt[]="xinxffffix";
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const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
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const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
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const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
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#endif
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