Core/AI: implemented Talk() for the 'new' textMgr
--HG-- branch : trunk
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@@ -34,6 +34,12 @@ void CreatureAI::OnCharmed(bool /*apply*/)
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AISpellInfoType * UnitAI::AISpellInfo;
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AISpellInfoType * UnitAI::AISpellInfo;
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AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
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AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
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void CreatureAI::Talk(uint8 id, uint64 WhisperGuid)
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{
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sCreatureTextMgr.SendChat(me, id, WhisperGuid);
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}
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void CreatureAI::DoZoneInCombat(Creature* creature)
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void CreatureAI::DoZoneInCombat(Creature* creature)
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{
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{
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if (!creature)
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if (!creature)
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@@ -21,6 +21,7 @@
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#include "UnitAI.h"
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#include "UnitAI.h"
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#include "Common.h"
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#include "Common.h"
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#include "CreatureTextMgr.h"
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class WorldObject;
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class WorldObject;
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class Unit;
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class Unit;
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@@ -78,6 +79,7 @@ class CreatureAI : public UnitAI
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Creature *DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float fZ, float fRadius = 5.0f, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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Creature *DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float fZ, float fRadius = 5.0f, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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public:
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public:
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void Talk(uint8 id, uint64 WhisperGuid = 0);
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explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_MoveInLineOfSight_locked(false) {}
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explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_MoveInLineOfSight_locked(false) {}
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virtual ~CreatureAI() {}
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virtual ~CreatureAI() {}
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@@ -134,6 +134,7 @@ include_directories(
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${CMAKE_SOURCE_DIR}/src/server/game/Skills
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${CMAKE_SOURCE_DIR}/src/server/game/Skills
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${CMAKE_SOURCE_DIR}/src/server/game/Spells
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${CMAKE_SOURCE_DIR}/src/server/game/Spells
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${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
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${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
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${CMAKE_SOURCE_DIR}/src/server/game/Texts
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${CMAKE_SOURCE_DIR}/src/server/game/Tickets
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${CMAKE_SOURCE_DIR}/src/server/game/Tickets
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${CMAKE_SOURCE_DIR}/src/server/game/Tools
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${CMAKE_SOURCE_DIR}/src/server/game/Tools
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${CMAKE_SOURCE_DIR}/src/server/game/Weather
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${CMAKE_SOURCE_DIR}/src/server/game/Weather
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