Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
--HG-- branch : trunk
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@@ -246,7 +246,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
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Quest const* pQuest = objmgr.GetQuestTemplate(quest);
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if (pQuest)
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{
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if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
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if (pQuest->IsAutoAccept() && _player->CanAddQuest(pQuest, true))
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{
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_player->AddQuest(pQuest, pObject);
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if (_player->CanCompleteQuest(quest))
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