Makes Auto-accepted quests show up the way they should. They should work perfectly again now.

--HG--
branch : trunk
This commit is contained in:
Liberate
2010-07-28 13:47:32 +02:00
parent 78c3db174c
commit f5e3943e54
4 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -13918,7 +13918,7 @@ void Player::SendPreparedQuest(uint64 guid)
return;
}
if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true))
if (pQuest->IsAutoAccept() && CanAddQuest(pQuest, true))
{
AddQuest(pQuest, pObject);
if (CanCompleteQuest(quest_id))