Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
--HG-- branch : trunk
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@@ -13918,7 +13918,7 @@ void Player::SendPreparedQuest(uint64 guid)
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return;
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}
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if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true))
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if (pQuest->IsAutoAccept() && CanAddQuest(pQuest, true))
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{
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AddQuest(pQuest, pObject);
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if (CanCompleteQuest(quest_id))
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