Remove AuctionHouseBot-functionality from core (some cleanups may be required)
--HG-- branch : trunk
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@@ -51,7 +51,6 @@
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#include "BattleGroundMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "TemporarySummon.h"
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#include "AuctionHouseBot.h"
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#include "WaypointMovementGenerator.h"
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#include "VMapFactory.h"
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#include "GameEventMgr.h"
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@@ -1724,9 +1723,6 @@ void World::SetInitialWorldSettings()
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sLog.outString("Starting objects Pooling system...");
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poolhandler.Initialize();
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sLog.outString("Initialize AuctionHouseBot...");
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auctionbot.Initialize();
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// possibly enable db logging; avoid massive startup spam by doing it here.
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if (sLog.GetLogDBLater())
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{
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@@ -1892,7 +1888,6 @@ void World::Update(uint32 diff)
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/// <ul><li> Handle auctions when the timer has passed
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if (m_timers[WUPDATE_AUCTIONS].Passed())
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{
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auctionbot.Update();
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m_timers[WUPDATE_AUCTIONS].Reset();
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///- Update mails (return old mails with item, or delete them)
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