Remove AuctionHouseBot-functionality from core (some cleanups may be required)

--HG--
branch : trunk
This commit is contained in:
click
2010-08-06 04:22:07 +02:00
parent 0caaa3e478
commit f5d57f05f7
10 changed files with 12 additions and 3916 deletions
-5
View File
@@ -51,7 +51,6 @@
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "TemporarySummon.h"
#include "AuctionHouseBot.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GameEventMgr.h"
@@ -1724,9 +1723,6 @@ void World::SetInitialWorldSettings()
sLog.outString("Starting objects Pooling system...");
poolhandler.Initialize();
sLog.outString("Initialize AuctionHouseBot...");
auctionbot.Initialize();
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog.GetLogDBLater())
{
@@ -1892,7 +1888,6 @@ void World::Update(uint32 diff)
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
auctionbot.Update();
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)