[7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed. --HG-- branch : trunk
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@@ -158,6 +158,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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// Called at reaching home after evade
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virtual void JustReachedHome() {}
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void DoZoneInCombat(Unit* pUnit = NULL);
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};
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struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
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