[7622] Added creatureAI with related database tables. Author: AlexDereka

*Note: three tables are renamed.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-07 19:38:09 -05:00
parent 24dede78d3
commit f59c4debf6
28 changed files with 3190 additions and 2490 deletions
@@ -148,9 +148,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Plays a sound to all nearby players
void DoPlaySoundToSet(Unit* unit, uint32 sound);
//Places the entire map into combat with creature
void DoZoneInCombat(Unit* pUnit = 0);
//Drops all threat to 0%. Does not remove players from the threat list
void DoResetThreat();