[7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed. --HG-- branch : trunk
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@@ -148,9 +148,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Plays a sound to all nearby players
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void DoPlaySoundToSet(Unit* unit, uint32 sound);
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//Places the entire map into combat with creature
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void DoZoneInCombat(Unit* pUnit = 0);
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//Drops all threat to 0%. Does not remove players from the threat list
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void DoResetThreat();
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