Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.

Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.

NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
This commit is contained in:
click
2011-06-28 00:56:29 +02:00
parent e2f49f63bc
commit f580cddc09
49 changed files with 6739 additions and 83 deletions
+3
View File
@@ -82,6 +82,9 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
${CMAKE_SOURCE_DIR}/src/server/game/Battlefield
${CMAKE_SOURCE_DIR}/src/server/game/Battlefield/Zones
${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds
${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds/Zones
${CMAKE_SOURCE_DIR}/src/server/game/Calendar
@@ -12,6 +12,7 @@ set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Commands/cs_account.cpp
Commands/cs_achievement.cpp
Commands/cs_bf.cpp
Commands/cs_gm.cpp
Commands/cs_npc.cpp
Commands/cs_go.cpp
+180
View File
@@ -0,0 +1,180 @@
/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: bf_commandscript
%Complete: 100
Comment: All bf related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "BattlefieldMgr.h"
class bf_commandscript : public CommandScript
{
public:
bf_commandscript() : CommandScript("bf_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand battlefieldcommandTable[] =
{
{ "start", SEC_ADMINISTRATOR, false, &HandleBattlefieldStart, "", NULL },
{ "stop", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnd, "", NULL },
{ "switch", SEC_ADMINISTRATOR, false, &HandleBattlefieldSwitch, "", NULL },
{ "timer", SEC_ADMINISTRATOR, false, &HandleBattlefieldTimer, "", NULL },
{ "enable", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnable, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "bf", SEC_ADMINISTRATOR, false, NULL, "", battlefieldcommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleBattlefieldStart(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr.GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->StartBattle();
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command start used)");
return true;
}
static bool HandleBattlefieldEnd(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr.GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->EndBattle(true);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command stop used)");
return true;
}
static bool HandleBattlefieldEnable(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr.GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
if (bf->GetEnable())
{
bf->SetEnable(false);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp is disabled");
}
else
{
bf->SetEnable(true);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp is enabled");
}
return true;
}
static bool HandleBattlefieldSwitch(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr.GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->EndBattle(false);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command switch used)");
return true;
}
static bool HandleBattlefieldTimer(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
uint32 time = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
char* time_str = strtok(NULL, " ");
if (!time_str)
return false;
battleid = atoi(battleid_str);
time = atoi(time_str);
Battlefield* bf = sBattlefieldMgr.GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->SetTimer(time * IN_MILLISECONDS);
bf->SendInitWorldStatesToAll();
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command timer used)");
return true;
}
};
void AddSC_bf_commandscript()
{
new bf_commandscript();
}
@@ -174,6 +174,7 @@ set(scripts_STAT_SRCS
Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
Northrend/IcecrownCitadel/boss_sindragosa.cpp
Northrend/zuldrak.cpp
Northrend/wintergrasp.cpp
Northrend/icecrown.cpp
Northrend/Gundrak/boss_slad_ran.cpp
Northrend/Gundrak/instance_gundrak.cpp
@@ -0,0 +1,418 @@
/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptPCH.h"
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "Battlefield.h"
#include "ScriptSystem.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."
#define GOSSIP_HELLO_DEMO3 "Build siege engine."
#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
enum eWGqueuenpctext
{
WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
WG_NPCQUEUE_TEXT_H_WAR = 14777,
WG_NPCQUEUE_TEXT_A_NOWAR = 14782,
WG_NPCQUEUE_TEXT_A_QUEUE = 14791,
WG_NPCQUEUE_TEXT_A_WAR = 14781,
WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507,
};
class npc_demolisher_engineerer : public CreatureScript
{
public:
npc_demolisher_engineerer() : CreatureScript("npc_demolisher_engineerer")
{
}
bool OnGossipHello(Player * pPlayer, Creature * pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
if (pPlayer->HasAura(SPELL_CORPORAL))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
else if (pPlayer->HasAura(SPELL_LIEUTENANT))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
}
else
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player * pPlayer, Creature * pCreature, uint32 /*uiSender */ , uint32 uiAction)
{
pPlayer->CLOSE_GOSSIP_MENU();
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
switch (uiAction - GOSSIP_ACTION_INFO_DEF)
{
case 0:
pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, pCreature->GetGUID());
break;
case 1:
pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, pCreature->GetGUID());
break;
case 2:
pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId()? 61408 : 56661, false, NULL, NULL, pCreature->GetGUID());
break;
}
//spell 49899 Emote : 406 from sniff
//INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0');
if (Creature * creature = pCreature->FindNearestCreature(27852, 30.0f, true))
creature->CastSpell(creature, 49899, true);
}
return true;
}
};
class npc_wg_spiritguide : public CreatureScript
{
public:
npc_wg_spiritguide() : CreatureScript("npc_wg_spiritguide")
{
}
bool OnGossipHello(Player * pPlayer, Creature * pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
GraveYardVect gy = BfWG->GetGraveYardVect();
for (uint8 i = 0; i < gy.size(); i++)
{
if (gy[i]->GetControlTeamId() == pPlayer->GetTeamId())
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(((BfGraveYardWG *) gy[i])->GetTextId()), GOSSIP_SENDER_MAIN,
GOSSIP_ACTION_INFO_DEF + i);
}
}
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player * pPlayer, Creature * /*pCreature */ , uint32 /*uiSender */ , uint32 uiAction)
{
pPlayer->CLOSE_GOSSIP_MENU();
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
GraveYardVect gy = BfWG->GetGraveYardVect();
for (uint8 i = 0; i < gy.size(); i++)
{
if (uiAction - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == pPlayer->GetTeamId())
{
const WorldSafeLocsEntry *ws = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveYardId());
pPlayer->TeleportTo(ws->map_id, ws->x, ws->y, ws->z, 0);
}
}
}
return true;
}
};
class npc_wg_dalaran_queue : public CreatureScript
{
public:
npc_wg_dalaran_queue() : CreatureScript("npc_wg_dalaran_queue")
{
}
bool OnGossipHello(Player * pPlayer, Creature * pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (BfWG->IsWarTime())
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, pCreature->GetGUID());
}
else
{
uint32 uiTime = BfWG->GetTimer() / 1000;
pPlayer->SendUpdateWorldState(4354, time(NULL) + uiTime);
if (uiTime < 15 * MINUTE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, pCreature->GetGUID());
}
else
{
pPlayer->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, pCreature->GetGUID());
}
}
}
return true;
}
bool OnGossipSelect(Player * pPlayer, Creature * /*pCreature */ , uint32 /*uiSender */ , uint32 /*uiAction */ )
{
pPlayer->CLOSE_GOSSIP_MENU();
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (BfWG->IsWarTime())
{
BfWG->InvitePlayerToWar(pPlayer);
}
else
{
uint32 uiTime = BfWG->GetTimer() / 1000;
if (uiTime < 15 * MINUTE)
BfWG->InvitePlayerToQueue(pPlayer);
}
}
return true;
}
};
const uint32 Vehicules[4] = { 32627, 28312, 28094, 27881 };
#define SPELL_VEHICLE_TELEPORT 49759
class go_wintergrasp_teleporter : public GameObjectScript
{
public:
go_wintergrasp_teleporter() : GameObjectScript("go_wintergrasp_teleporter")
{
}
struct go_wintergrasp_teleporterAI : public GameObjectAI
{
go_wintergrasp_teleporterAI(GameObject * g) : GameObjectAI(g)
{
uiCheckTimer = 1000;
}
void UpdateAI(const uint32 diff)
{
if (uiCheckTimer <= diff)
{
for (uint8 i = 0; i < 4; i++)
if (Creature * pVehicle = go->FindNearestCreature(Vehicules[i], 3.0f, true))
if (!pVehicle->HasAura(SPELL_VEHICLE_TELEPORT))
{
if (pVehicle->GetVehicle())
{
if (Unit * player = pVehicle->GetVehicle()->GetPassenger(0))
{
uint32 gofaction = go->GetUInt32Value(GAMEOBJECT_FACTION);
uint32 plfaction = player->getFaction();
if (gofaction == plfaction)
{
pVehicle->CastSpell(pVehicle, SPELL_VEHICLE_TELEPORT, true);
if (Creature * TargetTeleport = pVehicle->FindNearestCreature(23472, 100.0f, true))
{
float x, y, z, o;
TargetTeleport->GetPosition(x, y, z, o);
pVehicle->GetVehicle()->TeleportVehicle(x, y, z, o);
}
}
}
}
}
uiCheckTimer = 1000;
}
else
uiCheckTimer -= diff;
}
private:
uint32 uiCheckTimer;
};
GameObjectAI *GetAI(GameObject * go) const
{
return new go_wintergrasp_teleporterAI(go);
}
};
class npc_wintergrasp_quest_giver : public CreatureScript
{
public:
npc_wintergrasp_quest_giver() : CreatureScript("npc_wintergrasp_quest_giver")
{
}
bool OnGossipHello(Player * pPlayer, Creature * pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
BattlefieldWG *BfWG = (BattlefieldWG *) sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (pCreature->isQuestGiver())
{
Object* pObject = (Object *) pCreature;
QuestRelations* pObjectQR = sObjectMgr->GetCreatureQuestRelationMap();
QuestRelations* pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
QuestMenu & qm = pPlayer->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
{
uint32 quest_id = i->second;
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, 4);
}
for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
{
uint32 quest_id = i->second;
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
if (!pQuest)
continue;
switch (quest_id)
{
// Horde attacker
case 13193:
case 13202:
case 13180:
case 13200:
case 13201:
case 13223:
if (BfWG->GetAttackerTeam() == TEAM_HORDE)
{
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
// Horde defender
case 13199:
case 13192:
case 13178:
case 13191:
case 13194:
case 13539:
case 13185:
if (BfWG->GetDefenderTeam() == TEAM_HORDE)
{
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
// Alliance attacker
case 13196:
case 13198:
case 13179:
case 13222:
case 13195:
if (BfWG->GetAttackerTeam() == TEAM_ALLIANCE)
{
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
// Alliance defender
case 13154:
case 13153:
case 13177:
case 13538:
case 13186:
case 13156:
if (BfWG->GetDefenderTeam() == TEAM_ALLIANCE)
{
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
default:
QuestStatus status = pPlayer->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && pPlayer->CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, 2);
break;
}
}
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
return true;
}
};
void AddSC_wintergrasp()
{
new npc_wg_dalaran_queue();
new npc_wg_spiritguide();
new npc_demolisher_engineerer();
new go_wintergrasp_teleporter();
new npc_wintergrasp_quest_giver();
}
@@ -18,6 +18,7 @@
#include "InstanceScript.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "GameObjectAI.h"
#include "Chat.h"
#include "DBCStructure.h"
#include "DBCStores.h"