Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.

Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.

NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
This commit is contained in:
click
2011-06-28 00:56:29 +02:00
parent e2f49f63bc
commit f580cddc09
49 changed files with 6739 additions and 83 deletions
+6 -1
View File
@@ -54,7 +54,7 @@
#include "Vehicle.h"
#include "Transport.h"
#include "InstanceScript.h"
#include "BattlefieldMgr.h"
#include <math.h>
float baseMoveSpeed[MAX_MOVE_TYPE] =
@@ -15487,9 +15487,14 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
// handle player kill only if not suicide (spirit of redemption for example)
if (player && this != victim)
{
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, victim);
if (Battlefield* bf = sBattlefieldMgr.GetBattlefieldToZoneId(player->GetZoneId()))
bf->HandleKill(player, victim);
}
//if (pVictim->GetTypeId() == TYPEID_PLAYER)
// if (OutdoorPvP* pvp = pVictim->ToPlayer()->GetOutdoorPvP())
// pvp->HandlePlayerActivityChangedpVictim->ToPlayer();