*Update spell bonus data for many spells.
--HG-- branch : trunk
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@@ -6650,6 +6650,7 @@ void AuraEffect::PeriodicDummyTick()
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case SPELLFAMILY_WARLOCK:
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switch (spell->Id)
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{
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// Demonic Circle
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case 48018:
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GameObject* obj = m_target->GetGameObject(spell->Id);
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if (!obj) return;
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