Scripts/Texts:
* fix script texts in various locations (thanks TerrorBringer for the heads up). Closes issue #2055. Closes issue #3087. * cleanup world_script_texts.sql file (remove spaces, order entries) Scripts/Misc: * remove obsolete random seed initialization from scripts * fix some warnings in scripts * some cleanup in chat_log.cpp --HG-- branch : trunk
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@@ -113,7 +113,7 @@ public:
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uint32 HellfireTimer;
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uint32 CleanupTimer;
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uint32 malchezaar;
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uint64 malchezaar;
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InfernalPoint *point;
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void Reset() {}
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@@ -34,7 +34,10 @@ EndContentData */
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######*/
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// signed for 6172
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#define SAY_HEAL -1100280
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enum eNarmFaulkData
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{
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SAY_HEAL = -1000187,
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};
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class npc_narm_faulk : public CreatureScript
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{
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@@ -32,8 +32,10 @@ EndContentData */
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/*######
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## npc_henze_faulk
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######*/
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#define SAY_HEAL -1100280
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enum eHenzeFaulkData
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{
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SAY_HEAL = -1000187,
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};
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class npc_henze_faulk : public CreatureScript
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{
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@@ -66,7 +68,6 @@ public:
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void MoveInLineOfSight(Unit * /*who*/)
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{
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return;
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}
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void UpdateAI(const uint32 diff)
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@@ -32,12 +32,14 @@ EndContentData */
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/*#######
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# npc_blood_knight_stillblade
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#######*/
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enum eStillbladeData
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{
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SAY_HEAL = -1000193,
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#define SAY_HEAL -1000334
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#define QUEST_REDEEMING_THE_DEAD 9685
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#define SPELL_SHIMMERING_VESSEL 31225
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#define SPELL_REVIVE_SELF 32343
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QUEST_REDEEMING_THE_DEAD = 9685,
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SPELL_SHIMMERING_VESSEL = 31225,
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SPELL_REVIVE_SELF = 32343,
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};
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class npc_blood_knight_stillblade : public CreatureScript
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{
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@@ -282,13 +282,13 @@ enum eTruuen
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QUEST_TOMB_LIGHTBRINGER = 9446,
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SAY_WP_0 = -1999981, //Beware! We are attacked!
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SAY_WP_1 = -1999982, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
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SAY_WP_2 = -1999983, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
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SAY_WP_3 = -1999984, //Be welcome, friends!
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SAY_WP_4 = -1999985, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
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SAY_WP_5 = -1999986, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
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SAY_WP_6 = -1999987 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
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SAY_WP_0 = -1800064, //Beware! We are attacked!
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SAY_WP_1 = -1800065, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
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SAY_WP_2 = -1800066, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
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SAY_WP_3 = -1800067, //Be welcome, friends!
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SAY_WP_4 = -1800068, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
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SAY_WP_5 = -1800069, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
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SAY_WP_6 = -1800070 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
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};
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class npc_anchorite_truuen : public CreatureScript
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