*Add a missing change from 6097_world_loot_template.sql, thanks amsjunior123

*Some minor cleanup.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-29 18:24:19 -07:00
parent 57b46053e1
commit f4f19ac255
2 changed files with 22 additions and 23 deletions
+2
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@@ -0,0 +1,2 @@
ALTER TABLE `spell_loot_template` ADD COLUMN `lootmode` SMALLINT UNSIGNED NOT NULL DEFAULT 1 AFTER `ChanceOrQuestChance`;
+20 -23
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@@ -6346,37 +6346,34 @@ void Spell::EffectLeapForward(uint32 i)
desty = y + dist * sin(orientation);
ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
destz = fabs(ground - z) <= fabs(floor - z) ? ground : floor;
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
if(col) // We had a collision!
if (col) // We had a collision!
{
destx -= 0.6 * cos(orientation);
desty -= 0.6 * sin(orientation);
dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty));
step = dist/10.0f;
destx -= 0.6 * cos(orientation);
desty -= 0.6 * sin(orientation);
dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty));
step = dist/10.0f;
}
int j = 0;
for (j; j<10 ; j++)
{
if(fabs(z - destz) > 6)
{
destx -= step * cos(orientation);
desty -= step * sin(orientation);
ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
}else
break;
}
if(j == 9)
{
return;
}
unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
for (j; j < 10; j++)
{
if (fabs(z - destz) > 6)
{
destx -= step * cos(orientation);
desty -= step * sin(orientation);
ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
} else break;
}
if (j == 9)
return;
unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
}
void Spell::EffectReputation(uint32 i)