Scripts/Icecrown Citadel: Fixed Frost Bomb ignoring line of sight checks

This commit is contained in:
Shauren
2012-07-01 01:15:13 +02:00
parent bd8226414d
commit f4ec8b033d
@@ -19,6 +19,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
#include "icecrown_citadel.h"
enum Texts
@@ -183,7 +184,7 @@ class FrostBombExplosion : public BasicEvent
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{
_owner->CastSpell((Unit*)NULL, SPELL_FROST_BOMB, true, NULL, NULL, _sindragosaGUID);
_owner->CastSpell((Unit*)NULL, SPELL_FROST_BOMB, false, NULL, NULL, _sindragosaGUID);
_owner->RemoveAurasDueToSpell(SPELL_FROST_BOMB_VISUAL);
return true;
}