Scripts/Icecrown Citadel: Fixed Frost Bomb ignoring line of sight checks
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@@ -19,6 +19,7 @@
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuraEffects.h"
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#include "GridNotifiers.h"
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#include "icecrown_citadel.h"
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#include "icecrown_citadel.h"
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enum Texts
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enum Texts
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@@ -183,7 +184,7 @@ class FrostBombExplosion : public BasicEvent
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
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{
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{
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_owner->CastSpell((Unit*)NULL, SPELL_FROST_BOMB, true, NULL, NULL, _sindragosaGUID);
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_owner->CastSpell((Unit*)NULL, SPELL_FROST_BOMB, false, NULL, NULL, _sindragosaGUID);
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_owner->RemoveAurasDueToSpell(SPELL_FROST_BOMB_VISUAL);
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_owner->RemoveAurasDueToSpell(SPELL_FROST_BOMB_VISUAL);
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return true;
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return true;
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}
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}
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