*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG-- branch : trunk
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@@ -672,6 +672,13 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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LootState getLootState() const { return m_lootState; }
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void SetLootState(LootState s) { m_lootState = s; }
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uint16 GetLootMode() { return m_LootMode; }
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bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
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void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
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void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
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void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
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void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; }
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void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); }
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bool IsInSkillupList(uint32 PlayerGuidLow) const
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{
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@@ -738,6 +745,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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GameObjectValue * const m_goValue;
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uint64 m_rotation;
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uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable
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private:
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void SwitchDoorOrButton(bool activate, bool alternative = false);
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