*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG-- branch : trunk
This commit is contained in:
@@ -621,6 +621,13 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
void SetLootRecipient (Unit* unit);
|
||||
void AllLootRemovedFromCorpse();
|
||||
|
||||
uint16 GetLootMode() { return m_LootMode; }
|
||||
bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
|
||||
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
|
||||
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
|
||||
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
|
||||
void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; }
|
||||
|
||||
SpellEntry const *reachWithSpellAttack(Unit *pVictim);
|
||||
SpellEntry const *reachWithSpellCure(Unit *pVictim);
|
||||
|
||||
@@ -778,6 +785,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
|
||||
CreatureData const* m_creatureData;
|
||||
|
||||
uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable
|
||||
private:
|
||||
//WaypointMovementGenerator vars
|
||||
uint32 m_waypointID;
|
||||
|
||||
Reference in New Issue
Block a user