Warning fixes and some random cleanup here and there

This commit is contained in:
Spp
2012-03-07 14:09:18 +01:00
parent e5d23103f3
commit f495e0efe4
123 changed files with 682 additions and 800 deletions
@@ -488,10 +488,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter();
@@ -251,10 +251,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
@@ -388,10 +388,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
@@ -157,10 +157,10 @@ private:
public:
npc_jaina_or_sylvanas_hor(bool isSylvana, const char* name) : CreatureScript(name), m_isSylvana(isSylvana) { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
@@ -248,7 +248,7 @@ public:
{
case EVENT_START_INTRO:
me->GetMotionMaster()->MovePoint(0, MoveThronePos);
// Begining of intro is differents between factions as the speech sequence and timers are differents.
// Begining of intro is differents between fActions as the speech sequence and timers are differents.
if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
events.ScheduleEvent(EVENT_INTRO_A2_1, 0);
else
@@ -113,7 +113,7 @@ public:
void Reset()
{
if (!encounterActionReset)
DoEncounterAction(NULL, false, true, false);
DoEncounteraction(NULL, false, true, false);
if (instance)
instance->SetData(DATA_HORSEMEN0 + id, NOT_STARTED);
@@ -131,7 +131,7 @@ public:
_Reset();
}
bool DoEncounterAction(Unit* who, bool attack, bool reset, bool checkAllDead)
bool DoEncounteraction(Unit* who, bool attack, bool reset, bool checkAllDead)
{
if (!instance)
return false;
@@ -272,7 +272,7 @@ public:
BeginFourHorsemenMovement();
if (!encounterActionAttack)
DoEncounterAction(who, true, false, false);
DoEncounteraction(who, true, false, false);
}
else if (movementCompleted && movementStarted)
{
@@ -302,7 +302,7 @@ public:
if (instance)
instance->SetData(DATA_HORSEMEN0 + id, DONE);
if (instance && DoEncounterAction(NULL, false, false, true))
if (instance && DoEncounteraction(NULL, false, false, true))
{
instance->SetBossState(BOSS_HORSEMEN, DONE);
instance->SaveToDB();
@@ -61,13 +61,13 @@ class npc_oculus_drake : public CreatureScript
public:
npc_oculus_drake() : CreatureScript("npc_oculus_drake") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (creature->GetEntry())
{
case NPC_VERDISA: //Verdisa
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
if (!HAS_ESSENCE(player))
@@ -97,7 +97,7 @@ public:
}
break;
case NPC_BELGARISTRASZ: //Belgaristrasz
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
if (!HAS_ESSENCE(player))
@@ -127,7 +127,7 @@ public:
}
break;
case NPC_ETERNOS: //Eternos
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
if (!HAS_ESSENCE(player))
@@ -268,10 +268,10 @@ class npc_brann_hos : public CreatureScript
public:
npc_brann_hos() : CreatureScript("npc_brann_hos") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2)
if (action == GOSSIP_ACTION_INFO_DEF+1 || action == GOSSIP_ACTION_INFO_DEF+2)
{
player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP();
@@ -171,7 +171,7 @@ enum Yells
enum MiscellanousData
{
// Other actions are in Ulduar.h
// Other Actions are in Ulduar.h
ACTION_START_HARD_MODE = 5,
ACTION_SPAWN_VEHICLES = 6,
// Amount of seats depending on Raid mode
@@ -1155,7 +1155,7 @@ class npc_lorekeeper : public CreatureScript
}
};
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
InstanceScript* instance = creature->GetInstanceScript();
@@ -1228,10 +1228,10 @@ class npc_brann_bronzebeard : public CreatureScript
public:
npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { }
//bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
//bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
//{
// player->PlayerTalkClass->ClearMenus();
// switch(uiAction)
// switch(action)
// {
// case GOSSIP_ACTION_INFO_DEF+1:
// if (player)
@@ -253,10 +253,10 @@ class npc_sinclari_vh : public CreatureScript
public:
npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
+11 -11
View File
@@ -228,10 +228,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CLOSE_GOSSIP_MENU();
player->CastSpell(player, SPELL_TELEPORT_TO_SARAGOSA, true);
@@ -273,10 +273,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
@@ -317,10 +317,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
@@ -1256,10 +1256,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
@@ -2540,18 +2540,18 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->AI()->SetGUID(player->GetGUID());
creature->AI()->DoAction(1);
}
if (uiAction == GOSSIP_ACTION_TRADE)
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
+3 -3
View File
@@ -153,13 +153,13 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRAIN)
if (action == GOSSIP_ACTION_TRAIN)
player->GetSession()->SendTrainerList(creature->GetGUID());
if (uiAction == GOSSIP_ACTION_TRADE)
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
@@ -56,10 +56,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
player->SendMovieStart(MOVIE_ID_GATES);
@@ -254,10 +254,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID());
@@ -303,10 +303,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+4 -4
View File
@@ -75,10 +75,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
@@ -149,10 +149,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
@@ -132,10 +132,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
@@ -206,10 +206,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -263,10 +263,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -647,11 +647,11 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
uint32 spellId = 0;
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1: spellId = SPELL_ADD_ORANGE; break;
case GOSSIP_ACTION_INFO_DEF + 2: spellId = SPELL_ADD_BANANAS; break;
+12 -12
View File
@@ -61,10 +61,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
DoScriptText(SAY_AGGRO, creature);
player->CLOSE_GOSSIP_MENU();
@@ -106,10 +106,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -166,10 +166,10 @@ public:
return false;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -270,10 +270,10 @@ public:
return false;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->setFaction(14);
@@ -326,10 +326,10 @@ public:
return false;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -437,12 +437,12 @@ public:
return false;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
npc_escortAI* pEscortAI = CAST_AI(npc_injured_goblin::npc_injured_goblinAI, creature->AI());
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
pEscortAI->Start(true, true, player->GetGUID());
creature->setFaction(113);
+4 -4
View File
@@ -223,10 +223,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
player->CastSpell(player, SPELL_GYMER, true);
@@ -1365,10 +1365,10 @@ public:
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
if (action == GOSSIP_ACTION_INFO_DEF +1)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, SPELL_QUEST_CREDIT, true);