Warning fixes and some random cleanup here and there
This commit is contained in:
@@ -201,7 +201,7 @@ class npc_morridune : public CreatureScript
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public:
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npc_morridune() : CreatureScript("npc_morridune") { }
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*Sender*/, uint32 action)
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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@@ -50,11 +50,11 @@ class npc_jaina_proudmoore : public CreatureScript
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public:
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npc_jaina_proudmoore() : CreatureScript("npc_jaina_proudmoore") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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ai->StartEvent(player);
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@@ -126,12 +126,12 @@ class npc_thrall : public CreatureScript
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public:
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npc_thrall() : CreatureScript("npc_thrall") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
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ai->DeSpawnVeins();//despawn the alliance veins
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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ai->StartEvent(player);
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@@ -212,10 +212,10 @@ public:
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return ai;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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if (action == GOSSIP_ACTION_INFO_DEF)
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{
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
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@@ -370,10 +370,10 @@ class npc_saat : public CreatureScript
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public:
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npc_saat() : CreatureScript("npc_saat") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_CHRONO_BEACON, false);
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@@ -51,10 +51,10 @@ class npc_erozion : public CreatureScript
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public:
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npc_erozion() : CreatureScript("npc_erozion") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1);
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@@ -64,7 +64,7 @@ public:
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}
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player->SEND_GOSSIP_MENU(9515, creature->GetGUID());
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}
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if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
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if (action == GOSSIP_ACTION_INFO_DEF+2)
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{
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player->CLOSE_GOSSIP_MENU();
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}
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@@ -198,11 +198,11 @@ public:
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return new npc_thrall_old_hillsbradAI(creature);
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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InstanceScript* instance = creature->GetInstanceScript();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->CLOSE_GOSSIP_MENU();
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@@ -581,16 +581,16 @@ public:
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return new npc_tarethaAI(creature);
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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InstanceScript* instance = creature->GetInstanceScript();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID());
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}
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if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
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if (action == GOSSIP_ACTION_INFO_DEF+2)
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{
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player->CLOSE_GOSSIP_MENU();
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@@ -52,16 +52,16 @@ class npc_henry_stern : public CreatureScript
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public:
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npc_henry_stern() : CreatureScript("npc_henry_stern") { }
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bool OnGossipSelect (Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect (Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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player->CastSpell(player, SPELL_TEACHING_GOLDTHORN_TEA, true);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
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}
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
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if (action == GOSSIP_ACTION_INFO_DEF + 2)
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{
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player->CastSpell(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
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@@ -85,11 +85,11 @@ public:
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return new npc_disciple_of_naralexAI(creature);
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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InstanceScript* instance = creature->GetInstanceScript();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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player->CLOSE_GOSSIP_MENU();
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if (instance)
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@@ -61,10 +61,10 @@ class npc_sergeant_bly : public CreatureScript
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public:
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npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID();
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@@ -258,10 +258,10 @@ class npc_weegli_blastfuse : public CreatureScript
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public:
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npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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//here we make him run to door, set the charge and run away off to nowhere
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@@ -120,10 +120,10 @@ class npc_loramus_thalipedes : public CreatureScript
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public:
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npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->CLOSE_GOSSIP_MENU();
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@@ -267,10 +267,10 @@ class mob_rizzle_sprysprocket : public CreatureScript
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public:
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mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
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if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
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@@ -195,10 +195,10 @@ class npc_engineer_spark_overgrind : public CreatureScript
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public:
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npc_engineer_spark_overgrind() : CreatureScript("npc_engineer_spark_overgrind") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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if (action == GOSSIP_ACTION_INFO_DEF)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->setFaction(FACTION_HOSTILE);
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@@ -101,10 +101,10 @@ class npc_captured_sunhawk_agent : public CreatureScript
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public:
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npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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@@ -331,10 +331,10 @@ class npc_threshwackonator : public CreatureScript
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public:
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npc_threshwackonator() : CreatureScript("npc_threshwackonator") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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@@ -157,11 +157,11 @@ public:
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_SENDER_INFO)
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if (action == GOSSIP_SENDER_INFO)
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{
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player->CLOSE_GOSSIP_MENU();
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switch (urand(0, 1))
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@@ -255,11 +255,11 @@ public:
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_SENDER_INFO)
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if (action == GOSSIP_SENDER_INFO)
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{
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player->CLOSE_GOSSIP_MENU();
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player->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
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@@ -337,10 +337,10 @@ class npc_lady_jaina_proudmoore : public CreatureScript
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public:
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npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_SENDER_INFO)
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if (action == GOSSIP_SENDER_INFO)
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{
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player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
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player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
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@@ -377,10 +377,10 @@ class npc_nat_pagle : public CreatureScript
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public:
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npc_nat_pagle() : CreatureScript("npc_nat_pagle") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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@@ -40,10 +40,10 @@ class npcs_riverbreeze_and_silversky : public CreatureScript
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public:
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npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, 15120, false);
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@@ -37,15 +37,15 @@ class npc_gregan_brewspewer : public CreatureScript
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public:
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npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
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}
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if (uiAction == GOSSIP_ACTION_TRADE)
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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@@ -54,10 +54,10 @@ class npc_bunthen_plainswind : public CreatureScript
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public:
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npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->CLOSE_GOSSIP_MENU();
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@@ -113,10 +113,10 @@ class npc_great_bear_spirit : public CreatureScript
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public:
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npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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@@ -169,10 +169,10 @@ class npc_silva_filnaveth : public CreatureScript
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public:
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npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
|
||||
|
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
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player->PlayerTalkClass->ClearMenus();
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||||
switch (uiAction)
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||||
switch (action)
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||||
{
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||||
case GOSSIP_ACTION_INFO_DEF + 1:
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||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -43,10 +43,10 @@ class npc_skorn_whitecloud : public CreatureScript
|
||||
public:
|
||||
npc_skorn_whitecloud() : CreatureScript("npc_skorn_whitecloud") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF)
|
||||
player->SEND_GOSSIP_MENU(523, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
|
||||
@@ -149,10 +149,10 @@ class npc_thrall_warchief : public CreatureScript
|
||||
public:
|
||||
npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
|
||||
@@ -49,10 +49,10 @@ class npc_highlord_demitrian : public CreatureScript
|
||||
public:
|
||||
npc_highlord_demitrian() : CreatureScript("npc_highlord_demitrian") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
@@ -134,10 +134,10 @@ class npcs_rutgar_and_frankal : public CreatureScript
|
||||
public:
|
||||
npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
@@ -46,16 +46,16 @@ class npc_braug_dimspirit : public CreatureScript
|
||||
public:
|
||||
npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 6766, false);
|
||||
|
||||
}
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+2)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->AreaExploredOrEventHappens(6627);
|
||||
|
||||
@@ -244,10 +244,10 @@ class npc_marin_noggenfogger : public CreatureScript
|
||||
public:
|
||||
npc_marin_noggenfogger() : CreatureScript("npc_marin_noggenfogger") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
if (action == GOSSIP_ACTION_TRADE)
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
|
||||
return true;
|
||||
@@ -287,10 +287,10 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF + 1)
|
||||
player->CastSpell(player, 34891, true); //(Flight through Caverns)
|
||||
|
||||
return true;
|
||||
@@ -330,10 +330,10 @@ class npc_stone_watcher_of_norgannon : public CreatureScript
|
||||
public:
|
||||
npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
@@ -51,10 +51,10 @@ class npc_beaten_corpse : public CreatureScript
|
||||
public:
|
||||
npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
player->SEND_GOSSIP_MENU(3558, creature->GetGUID());
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
@@ -186,10 +186,10 @@ class npc_sputtervalve : public CreatureScript
|
||||
public:
|
||||
npc_sputtervalve() : CreatureScript("npc_sputtervalve") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
player->SEND_GOSSIP_MENU(2013, creature->GetGUID());
|
||||
player->AreaExploredOrEventHappens(6981);
|
||||
|
||||
@@ -299,10 +299,10 @@ class npc_plucky : public CreatureScript
|
||||
public:
|
||||
npc_plucky() : CreatureScript("npc_plucky") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
|
||||
@@ -42,10 +42,10 @@ class npc_cairne_bloodhoof : public CreatureScript
|
||||
public:
|
||||
npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_SENDER_INFO)
|
||||
if (action == GOSSIP_SENDER_INFO)
|
||||
{
|
||||
player->CastSpell(player, 23123, false);
|
||||
player->SEND_GOSSIP_MENU(7014, creature->GetGUID());
|
||||
|
||||
@@ -48,10 +48,10 @@ class npc_lorax : public CreatureScript
|
||||
public:
|
||||
npc_lorax() : CreatureScript("npc_lorax") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
@@ -105,10 +105,10 @@ class npc_rivern_frostwind : public CreatureScript
|
||||
public:
|
||||
npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
||||
if (action == GOSSIP_ACTION_TRADE)
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
|
||||
return true;
|
||||
@@ -140,10 +140,10 @@ class npc_witch_doctor_mauari : public CreatureScript
|
||||
public:
|
||||
npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->CastSpell(player, 16351, false);
|
||||
|
||||
Reference in New Issue
Block a user