Warning fixes and some random cleanup here and there
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@@ -60,7 +60,6 @@ public:
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me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
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}
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};
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};
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/*######
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@@ -72,10 +71,10 @@ class npc_augustus_the_touched : public CreatureScript
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public:
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npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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@@ -91,7 +90,6 @@ public:
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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@@ -129,9 +127,7 @@ public:
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}
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void EnterCombat(Unit* /*who*/) {}
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};
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};
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/*######
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@@ -148,10 +144,10 @@ class npc_tirion_fordring : public CreatureScript
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public:
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npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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@@ -185,7 +181,6 @@ public:
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return true;
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}
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};
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void AddSC_eastern_plaguelands()
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