Code Style: tab to spaces
--HG-- branch : trunk
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@@ -1344,7 +1344,7 @@ class Player : public Unit, public GridObject<Player>
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{
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uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
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val &= ~((uint64)0xFFFF << (counter * 16));
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val |= ((uint64)count << (counter * 16));
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val |= ((uint64)count << (counter * 16));
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SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
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}
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void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
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