Add some comments for the previous crash fix. Thanks to Amit86.
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@@ -207,6 +207,8 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
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obj->SaveRespawnTime();
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obj->SaveRespawnTime();
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//Some creatures may summon other temp summons in CleanupsBeforeDelete()
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//Some creatures may summon other temp summons in CleanupsBeforeDelete()
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//So we need this even after cleaner (maybe we can remove cleaner)
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//So we need this even after cleaner (maybe we can remove cleaner)
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//Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
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//TODO: Check if that script has the correct logic. Do we really need to summons something before deleting?
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obj->CleanupsBeforeDelete();
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obj->CleanupsBeforeDelete();
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///- object will get delinked from the manager when deleted
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///- object will get delinked from the manager when deleted
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delete obj;
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delete obj;
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