[7404] Fixed cheating in rated arena matches by alt+f4. Author: Triply

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-09 16:36:58 -06:00
parent 2b5805065d
commit f477021938
7 changed files with 39 additions and 58 deletions
+27 -12
View File
@@ -167,7 +167,7 @@ void BattleGround::Update(uint32 diff)
m_RemovedPlayers.clear();
}
// remove offline players from bg after ~5 minutes
// remove offline players from bg after 5 minutes
if(GetPlayersSize())
{
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -176,19 +176,18 @@ void BattleGround::Update(uint32 diff)
itr->second.LastOnlineTime += diff;
if(plr)
itr->second.LastOnlineTime = 0; // update last online time
itr->second.LastOnlineTime = 0; // update last online time
else
if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME)
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
}
}
//TODO: move this system to spell system and ressurect players correclt there!
/*********************************************************/
/*** BATTLEGROUND RESSURECTION SYSTEM ***/
/*********************************************************/
//this should be handled by spell system:
//this should be handled by spell system
m_LastResurrectTime += diff;
if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
{
@@ -327,16 +326,13 @@ void BattleGround::Update(uint32 diff)
//remove preparation
if( isArena() )
{
//TODO : add arena sound (PlaySoundToAll(SOUND_ARENA_START);
//TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
CheckArenaWinConditions();
}
else
{
@@ -346,7 +342,7 @@ void BattleGround::Update(uint32 diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting:
//Announce BG starting
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
@@ -1112,6 +1108,17 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
}
}
// This method should be called when player logs out from running battleground
void BattleGround::EventPlayerLoggedOut(Player* player)
{
if( GetStatus() == STATUS_IN_PROGRESS )
{
if( isBattleGround() )
EventPlayerDroppedFlag(player);
else
CheckArenaWinConditions();
}
}
/* This method should be called only once ... it adds pointer to queue */
void BattleGround::AddToBGFreeSlotQueue()
@@ -1679,6 +1686,14 @@ void BattleGround::HandleKillUnit(Creature *creature, Player *killer)
{
}
void BattleGround::CheckArenaWinConditions()
{
if( !GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE) )
EndBattleGround(HORDE);
else if( GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE) )
EndBattleGround(ALLIANCE);
}
void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
{
Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
+4 -2
View File
@@ -445,9 +445,10 @@ class BattleGround
// used for rated arena battles
void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; }
uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
void CheckArenaWinConditions();
/* Triggers handle */
// must be implemented in BG subclass
@@ -460,6 +461,7 @@ class BattleGround
virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
void EventPlayerLoggedOut(Player* player);
/* Death related */
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+2 -14
View File
@@ -94,10 +94,7 @@ void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
CheckArenaWinConditions();
}
void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
@@ -116,16 +113,7 @@ void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE))
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
CheckArenaWinConditions();
}
bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
+2 -14
View File
@@ -91,10 +91,7 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
CheckArenaWinConditions();
}
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
@@ -113,16 +110,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE))
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
CheckArenaWinConditions();
}
bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
+2 -14
View File
@@ -91,10 +91,7 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
CheckArenaWinConditions();
}
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
@@ -113,16 +110,7 @@ void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE))
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
CheckArenaWinConditions();
}
bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
+1 -1
View File
@@ -304,7 +304,7 @@ void WorldSession::LogoutPlayer(bool Save)
}
//drop a flag if player is carrying it
if(BattleGround *bg = _player->GetBattleGround())
bg->EventPlayerDroppedFlag(_player);
bg->EventPlayerLoggedOut(_player);
///- Teleport to home if the player is in an invalid instance
if(!_player->m_InstanceValid && !_player->isGameMaster())
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7403"
#define REVISION_NR "7404"
#endif // __REVISION_NR_H__