Core/Scripts: Avoid some possible crashes
Temporary fix since Sartura obviously needs a rewrite.
This commit is contained in:
@@ -105,13 +105,12 @@ public:
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if (WhirlWindRandom_Timer <= diff)
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if (WhirlWindRandom_Timer <= diff)
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{
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{
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//Attack random Gamers
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//Attack random Gamers
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Unit *pTarget = NULL;
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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{
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if (pTarget)
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me->AddThreat(target, 1.0f);
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(target);
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me->TauntApply(pTarget);
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AttackStart(target);
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AttackStart(pTarget);
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}
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WhirlWindRandom_Timer = 3000 + rand()%4000;
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WhirlWindRandom_Timer = 3000 + rand()%4000;
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} else WhirlWindRandom_Timer -= diff;
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} else WhirlWindRandom_Timer -= diff;
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@@ -134,15 +133,14 @@ public:
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if (AggroReset_Timer <= diff)
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if (AggroReset_Timer <= diff)
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{
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{
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//Attack random Gamers
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//Attack random Gamers
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Unit *pTarget = NULL;
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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{
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if (pTarget)
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me->AddThreat(target, 1.0f);
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(target);
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me->TauntApply(pTarget);
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AttackStart(target);
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AttackStart(pTarget);
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}
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AggroReset = true;
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AggroReset = true;
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AggroReset_Timer = 2000 + rand()%3000;
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AggroReset_Timer = 2000 + rand()%3000;
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} else AggroReset_Timer -= diff;
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} else AggroReset_Timer -= diff;
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if (AggroReset)
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if (AggroReset)
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@@ -242,12 +240,12 @@ public:
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if (WhirlWindRandom_Timer <= diff)
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if (WhirlWindRandom_Timer <= diff)
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{
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{
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//Attack random Gamers
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//Attack random Gamers
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Unit *pTarget = NULL;
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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{
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if (pTarget)
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me->AddThreat(target, 1.0f);
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(target);
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me->TauntApply(pTarget);
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AttackStart(target);
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AttackStart(pTarget);
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}
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WhirlWindRandom_Timer = 3000 + rand()%4000;
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WhirlWindRandom_Timer = 3000 + rand()%4000;
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} else WhirlWindRandom_Timer -= diff;
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} else WhirlWindRandom_Timer -= diff;
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@@ -263,12 +261,12 @@ public:
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if (AggroReset_Timer <= diff)
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if (AggroReset_Timer <= diff)
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{
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{
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//Attack random Gamers
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//Attack random Gamers
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Unit *pTarget = NULL;
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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{
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if (pTarget)
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me->AddThreat(pTarget, 1.0f);
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(pTarget);
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me->TauntApply(pTarget);
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AttackStart(pTarget);
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AttackStart(pTarget);
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}
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AggroReset = true;
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AggroReset = true;
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AggroReset_Timer = 2000 + rand()%3000;
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AggroReset_Timer = 2000 + rand()%3000;
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+4
-5
@@ -169,11 +169,10 @@ public:
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if (uiCurseFatigueTimer <= diff)
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if (uiCurseFatigueTimer <= diff)
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{
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{
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//WowWiki say "Curse of Fatigue-Kirk'thir will cast Curse of Fatigue on 2-3 targets periodically."
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//WowWiki say "Curse of Fatigue-Kirk'thir will cast Curse of Fatigue on 2-3 targets periodically."
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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Unit *pTarget_1 = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
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DoCast(target, SPELL_CURSE_OF_FATIGUE);
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if (Unit* tankTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
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DoCast(pTarget, SPELL_CURSE_OF_FATIGUE);
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DoCast(tankTarget, SPELL_CURSE_OF_FATIGUE);
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DoCast(pTarget_1, SPELL_CURSE_OF_FATIGUE);
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uiCurseFatigueTimer = 10*IN_MILLISECONDS;
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uiCurseFatigueTimer = 10*IN_MILLISECONDS;
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} else uiCurseFatigueTimer -= diff;
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} else uiCurseFatigueTimer -= diff;
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