*Correcting account/characters' online value.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-07-11 22:04:01 +02:00
parent ff7a90db5f
commit f43339f973
+3 -5
View File
@@ -53,6 +53,7 @@ m_latency(0), m_TutorialsChanged(false)
{
m_Address = sock->GetRemoteAddress ();
sock->AddReference ();
LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId());
}
}
@@ -77,6 +78,8 @@ WorldSession::~WorldSession()
WorldPacket *packet = _recvQueue.next ();
delete packet;
}
LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId());
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = %u;", GetAccountId());
}
void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
@@ -329,11 +332,6 @@ void WorldSession::LogoutPlayer(bool Save)
}
}
///- Reset the online field in the account table
// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
//No SQL injection as AccountID is uint32
LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
if(guild)