*Update flee and confuse movement.
--HG-- branch : trunk
This commit is contained in:
@@ -65,6 +65,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
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i_waypoints[idx][2] = z;
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}
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unit.SetUInt64Value(UNIT_FIELD_TARGET, 0);
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unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
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unit.CastStop();
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unit.StopMoving();
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unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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unit.addUnitState(UNIT_STAT_CONFUSED);
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@@ -144,7 +147,10 @@ template<class T>
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void
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ConfusedMovementGenerator<T>::Finalize(T &unit)
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{
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unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
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unit.clearUnitState(UNIT_STAT_CONFUSED);
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if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
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unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
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}
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template void ConfusedMovementGenerator<Player>::Initialize(Player &player);
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+2
-10
@@ -1872,18 +1872,10 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap()));
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if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE))
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GetMotionMaster()->Clear(false);
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if(pCreature == NULL)
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{
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GetMotionMaster()->MoveIdle();
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if(!pCreature)
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GetMotionMaster()->MoveFleeing(getVictim());
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}
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else
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{
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GetMotionMaster()->MoveIdle();
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GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ());
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}
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}
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Unit* Creature::SelectNearestTarget(float dist) const
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@@ -2143,7 +2135,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const
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bool Creature::IsInEvadeMode() const
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{
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return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
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return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
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}
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bool Creature::HasSpell(uint32 spellID) const
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@@ -306,6 +306,10 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
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return;
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_Init(owner);
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owner.CastStop();
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owner.addUnitState(UNIT_STAT_FLEEING);
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owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
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owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
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owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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i_caster_x = fright->GetPositionX();
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i_caster_y = fright->GetPositionY();
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@@ -323,7 +327,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner)
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{
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if(!&owner)
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return;
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owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
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is_water_ok = owner.canSwim();
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is_land_ok = owner.canWalk();
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}
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@@ -340,7 +344,10 @@ template<class T>
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void
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FleeingMovementGenerator<T>::Finalize(T &owner)
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{
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owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
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owner.clearUnitState(UNIT_STAT_FLEEING);
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if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim())
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owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID());
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}
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template<class T>
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+1
-1
@@ -3728,7 +3728,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
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return false;
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}
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if (creature->GetMotionMaster()->empty() ||
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if (/*creature->GetMotionMaster()->empty() ||*/
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creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
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{
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PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
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+10
-7
@@ -5762,9 +5762,12 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
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PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
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MotionMaster* mm = unit->GetMotionMaster();
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for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr)
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for(int i = 0; i < MAX_MOTION_SLOT; ++i)
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{
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switch((*itr)->GetMovementGeneratorType())
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MovementGenerator* mg = mm->GetMotionSlot(i);
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if(!mg)
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SendSysMessage("Empty");
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switch(mg->GetMovementGeneratorType())
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{
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case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
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case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
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@@ -5775,7 +5778,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
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{
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if(unit->GetTypeId()==TYPEID_PLAYER)
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{
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TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr);
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TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg);
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Unit* target = mgen->GetTarget();
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if(target)
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PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
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@@ -5784,7 +5787,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
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}
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else
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{
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TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr);
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TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg);
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Unit* target = mgen->GetTarget();
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if(target)
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PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
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@@ -5797,7 +5800,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
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if(unit->GetTypeId()==TYPEID_UNIT)
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{
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float x,y,z;
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(*itr)->GetDestination(x,y,z);
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mg->GetDestination(x,y,z);
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PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
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}
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else
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@@ -5807,14 +5810,14 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
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case POINT_MOTION_TYPE:
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{
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float x,y,z;
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(*itr)->GetDestination(x,y,z);
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mg->GetDestination(x,y,z);
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PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
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break;
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}
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case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
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case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
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default:
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PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType());
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PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType());
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break;
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}
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}
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@@ -230,8 +230,6 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
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void
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MotionMaster::MoveFollow(Unit* target, float dist, float angle)
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{
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Clear();
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// ignore movement request if target not exist
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if(!target)
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return;
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@@ -276,6 +274,9 @@ MotionMaster::MoveFleeing(Unit* enemy)
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if(!enemy)
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return;
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if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
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return;
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
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@@ -312,6 +313,9 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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void
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MotionMaster::MoveDistract(uint32 timer)
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{
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if(Impl[MOTION_SLOT_CONTROLLED])
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return;
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
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@@ -63,7 +63,6 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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_Ty Impl[MAX_MOTION_SLOT];
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int i_top;
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int size() const { return i_top + 1; }
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bool empty() const { return i_top < 0; }
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void pop() { Impl[i_top] = NULL; --i_top; }
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void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
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@@ -76,7 +75,9 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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//MovementGenerator* operator->(void) { return top(); }
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int size() const { return i_top + 1; }
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_Ty top() const { return Impl[i_top]; }
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_Ty GetMotionSlot(int slot) { return Impl[slot]; }
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/*using Impl::top;
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using Impl::empty;
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+4
-32
@@ -12857,13 +12857,6 @@ void Unit::SetFeared(bool apply)
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{
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if(apply)
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{
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if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
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return;
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SetUInt64Value(UNIT_FIELD_TARGET, 0);
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
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CastStop();
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//GetMotionMaster()->MovementExpired(false);
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Unit *caster = NULL;
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Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
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if(!fearAuras.empty())
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@@ -12872,17 +12865,8 @@ void Unit::SetFeared(bool apply)
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}
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else
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{
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
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if(isAlive())
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{
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if( GetTypeId() != TYPEID_PLAYER && getVictim())
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{
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SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
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GetMotionMaster()->MoveChase(getVictim());
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}
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else
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GetMotionMaster()->Initialize();
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}
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if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE))
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GetMotionMaster()->MovementExpired();
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}
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if (GetTypeId() == TYPEID_PLAYER)
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@@ -12893,24 +12877,12 @@ void Unit::SetConfused(bool apply)
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{
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if(apply)
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{
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SetUInt64Value(UNIT_FIELD_TARGET, 0);
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
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CastStop();
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GetMotionMaster()->MoveConfused();
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}
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else
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{
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
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if(isAlive())
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{
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if( GetTypeId() != TYPEID_PLAYER && getVictim())
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{
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SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
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GetMotionMaster()->MoveChase(getVictim());
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}
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else
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GetMotionMaster()->Initialize();
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}
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if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
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GetMotionMaster()->MovementExpired();
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}
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if(GetTypeId() == TYPEID_PLAYER)
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