Periodically check player proximity to outdoor pvp objectives.
--HG-- branch : trunk
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@@ -126,11 +126,11 @@ protected:
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virtual bool DelObject(uint32 type);
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virtual bool DelCapturePoint();
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virtual void UpdateActivePlayerProximityCheck();
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protected:
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// active players in the area of the objective
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std::set<uint64> m_ActivePlayerGuids;
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int32 m_AllianceActivePlayerCount;
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int32 m_HordeActivePlayerCount;
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// active players in the area of the objective, 0 - alliance, 1 - horde
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std::set<uint64> m_ActivePlayerGuids[2];
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// total shift needed to capture the objective
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float m_ShiftMaxPhase;
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// maximum speed of capture
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